================================================================
Title                   : Pygmachophobia
Filename                : sm183_prengle  
Author(s)               :         ^ 
Email Address           : prengle@tutanota.com
Description             : boxes
Additional Credits to   : cam for putting up with my shit, newhouse for indirectly inspiring me to actually finish another map, insomnia
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* Play Information *


Level Name              : Pygmachophobia 

Single Player           : yes
Cooperative 1-32 Player : 4 coop spawns
Deathmatch 2-32 Player  : 8 dm spawns, monsters and doors removed
Difficulty Settings     : super fun surprise on hard difficulty

New Sounds              : no
New Graphics            : no
Sound Track             : the base track?
Demos Replaced          : no
.map   Included         : yes

Software needed to play : preferably a source port that supports transparency for walls
(ctf, normal quake etc.)


Comments                :
this is a map i made in a weekend for a speedmapping contest. it is not a good
map, but it is a playable one. i made it because i had one or two dumb ideas for
a base map and because i wanted to learn how to use base textures. naturally, i
didn't have the time to do anything with those dumb ideas because i forgot to
realize that this was a speedmapping contest and that i am retarded. luckily, the
map still technically works and plays well so i dunno. please give me a 3 on
quaddicted and maybe an rps or pcgamer article. thank you. 



* Construction *

Base            : yes 
Build Time      : less than 24 hours?

Times & stats   :System Used      : uber ultra mega fast i5 6600k              
                 Qbsp             : fast
                 Vis (-level 4)   : fast
                 Light (-extra)   : fast
                 Brushes          : fast
                 entities         : fast
                 miptex           : yes

Texture WAD used: base.wad + misc.wad
Editor(s) used  : trenchbroom 2
Known Bugs      : there's probably something i missed?

* Legal Stuff *
--------------------------
don't stealie

if there is a better queck readme template available, please email me

(Template level description provided by Kyle 'ObserveR' Lemke of
 http://www.planetquake.com/future/)