March 2018
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Title                   : I, Xolotl
Filename                : sm184_Artistical.bsp
Author                  : Pablo "Artistical" Lamprea
Email Address           : pablolamprea@gmail.com
Description             : Immense, one floor aztec citadel with tons of stuff to kill.

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* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
CD Track                : 4
Demos Replaced          : None

* Construction *

Base                    : From scratch
Editor(s) used          : Trenchbroom 2.0
Known Bugs              : None so far. After the 12th playthrough, I was happy with how it ended. Let me know if 			  	  you find any.
Build Time              : Around 50 hours.

Texture Wad used        : id.wad, abRotM.wad, organic_full.wad, KoohooKaahoo.wad, Danzadan's wonderful 			  abAztec.wad.

Compile machine         : My own Desktop Computer (i7 4790K)
QBSP Time               : 4 seconds
Light -extra time       : 65.7 seconds
VIS (-level 4) Time     : 26.8 second

Brushes                 : 3672
Entities                : 2051
Models                  : ???

* Other Info *

This map has a rather realistic approach to aztec and mayan architecture. However, I really wanted to avoid the pyramids (because everyone does them), so I focused around ritual temples and the Tlachtli ball game of the Mexica peoples (look it up, shows up in the game). So, what I ended up with is a massive horizontal space, much like Chichen Itza. Still, really happy about the results. Be stingy with the Quads!

Special thanks to Newhouse for cool map ideas, ww for great testing, and to Spud, for super valuable last minute debugging help :)


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. I have included the .map file, but no additional files are
included. If you have Thred, you can load this map up and modify
it. If you do make any changes to this map, please contact me and
let me know so I can see it!

This BSP may be distributed in any form you see fit.  Have fun!
