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'OFF COURSE' - Quake speedjam #189 - Doom 25th anniversary
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09.12.2018
Author: TBA143
Email: qtba143@gmail.com

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Description
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Single player speed map built using Doom/Doom2 textures
in celebration of Doom's 25th anniversary 10.12.2018

SP: yes
Coop: 6 spawns (not tested)
DM: one spawn (not tested)

skill: ULTRA-VIOLENT NIGHTMARE (no skill selection)
Par-time: 2:00 (Doom up!) 

(This is meant to be challenging but fair once it unfolds)
(Veteran Rangers will likely shrug and wipe dust off their shoulder)

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Installation & Running
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Extract package contents to game folder:
/Id1/maps/

Launch game and use console command: 
"map sm189_tba143"

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Technical
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Tools: 
-Trenchbroom  
-EricW tools  
-ne_q1spCompilingGui
-Good 'ol Wally

Built for and tested with Quakespasm 0.93.0
with linear texture rendering
containing alpha maps

**Will not work without a modded engine**

Progs: Vanilla ID

Build time: 5 days

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WADS & Asset sources
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Doom2.wad (Id + Robert "Fat Controller" Cruickshank)
Start.wad (Id)
Quake101.wad (Id)
skies.wad (quaketastic.com)

+original textures

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CREDITS
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Id brought us to  realms. There aren't enough words.

Massive thanks to the Func_msg board community @celephais
Beatiful content by vigilant tekmasons cranking veil splitting content
keeping comfortably at unease. 

Dumptruck_ds and sock for doing God's work (as they say)

Dumptruck's tutorials got me here. Thanks man.

Arcane Dimension's is poking at the veil of existence
scratching at realms beyond profane probable insanity
where reality has found its match.
The ultimate Quake experience IMO.

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LEGAL & PERMISSIONS
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Id owns Quake(c) and all it's assets. 
You may distribute this map electronically without charge.
Distribution must contain all original files (.bsp,.lit,.txt)
You may not modify or configure this BSP without permission.
You may use the contained assets under each license providing credits where needed.
