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Title       : A Sip of Alkahest
Filename    : sm193_bal.bsp
Date        : March 7, 2019
Author      : Benoit "Bal" Stordeur
Description : Map for the 193th Quake speedmap event (organized by onetruepurple)
Theme       : Quakeguy goes to White Castle

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Thanks goes out to:

* No one for testing cause I didn't have time, thanks!
* Jean "El Chicoverde" Rochefort for the chicoruins texture set.
* Simon O'Callaghan for introducing me to the above mentioned texture set,
  as well as usual help on various quake-related stuff. 
  http://www.simonoc.com/
* Yuri Hill's eery concept art for skybox inspiration.
  https://www.artstation.com/hill
* Kristian Duske for Trenchbroom, the level editor that keeps on giving. 
  http://kristianduske.com/trenchbroom/
* Eric Wasylishen for his sexy compilers, as well as his work on Trenchbroom. 
  https://ericwa.github.io/ericw-tools/
* Willem & khreathor for obj2map, which I used for the crystal (but not the terrain this time!)

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About the Map:

Needed to take a break from my bigger Quake projects, so decided to jump into this speedmap event and recycle a scrap I had lying around that fit with the theme. 
What I had before starting was mostly some prefab stuff I'd made (pillars, lights, crystal, etc.), and some converted textures. Threw all of that together + some new stuff into a totally improvised layout.

Some stuff is a bit rushed, like the skybox was thrown together using an existing skybox, and a piece of concept art by Yuri Hill, it looks a bit conceptual cause I didn't have time to finish it more cleanly. The textures from El Chicoverde could use some more cleanup as well, some of them aren't converted as well as others, but I didn't have time to polish that.

Gameplay was only tested by myself, and not extensively, so sorry if balance is a bit off, or some things are confusing.

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Map Information:

Game          : Quake SP only
Coop/DM       : There are some coop starts, and a few random DM spawns, but totally untested.
Difficulty    : Yes, but only tested on skill 2.
Editor        : Trenchbroom 2
Textures      : Mostly chicoruins from Jean "El Chicoverde" Rochefort, modified and tweaked by myself.
                Skybox is a mix of an AD skybox and concept art from Yuri Hill
Compilers     : Eric Wasylishen & Kevin Shanahan's upgraded tools
Extra Tools   :	TexMex, obj2map, Photoshop, Maya, Zbrush.

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Distribution / Copyright / Permissions 

Copyright (c) 2017, All rights reserved.

Quake I is a registered trademark of id Software, Inc.

This MOD/MAP may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MOD/MAP TO BE 
DISTRIBUTED ON CD-ROM (lol who uses cd-roms?) WITHOUT
PRIOR WRITTEN PERMISSION.


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