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Quake SP  ---------------- sm197_coce
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* Specifications

 - Title                   : Azure Detour
 - Original release date   : 13th of June, 2019
 - Filenames               : sm197_coce.bsp
                             sm197_coce.map
			     sm197_coce.lit
                             sm197_cocerello1.txt
 - Author                  : Cocerello, aka ''Coce''                 
 - Feedback and demos      : cocerellon@gmail.com
 - Tested in               : Quakespasm 0.91.0


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* Map Information

 - Game			   : Quake singleplayer
 - Requirements            : any engine that supports alpha transparency and coloured lighting
 - Version                 : 0.1
 - Textures		   : idbase.wad                      
 - Mapping time            : around 2 hours
 - QBSP time               : 36sec
 - Vis time                : 31sec
 - Rad time                : 1min 1sec
 - Compiling parameters    : -level4 -extra4 -soft -gate 5
 - Editor                  : Worldcraft 3.3 with Qadapter
 - Tools used              : txqbsp_xt, wvis_xt, light_xt


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* Story of the map.

This was intended as a quick experiment on soft blocks, based on an article linked in Func-msgboard about the first Zelda videogame.

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* Installation

 - Copy the files to the id1\maps folder inside your Quake installation directory
 - Add the following to the command line to run your Quake engine or create a shorcut to it with this part added (omit the ''):

   ''+map sm197_coce

 - Enjoy the map.


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* Thanks

 - ID software for Quake
 - Ben Morris for Worldcraft
 - Valve for Worldcraft 3.3
 - Baker for the Qadapter
 - Id, Bengt Jardrup, MH, Baker Willem and whoever i could have forgotten for the compilers
 - Mike Jackman for TexMex
 - Necros for the CompilingGUI
 - All the people at Func_msgboard for their help.         http://www.celephais.net/board/
 - All the people at Quake 2 cafe for their help.          http://leray.proboards.com/
 - The people that manage Quaddicted for all their work.   https://www.quaddicted.com/
 - My eternal gratitude to whoever said at Func that you could clone a brush or an entity in Worldcraft by using the shift key. It saves tons of time.
 - Naitelveni for proposing the speedmap session.


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* Copyright / Permissions *

Commercial distribution of this material, in whole or in part, requires
prior agreement with the author.  Commercial distribution includes any
means by which the user has to pay either for the support (e.g. CD-ROM,
or magazine CD-ROM) or for the material itself. Unauthorized commercial
distribution is prohibited.