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Quake 1 DM map ---------------- sm202_coce2v2
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* Specifications:

 - Title                   : Despair's canyon
 - Mapping date            : around 2014
 - Release date            : 30th of September, 2019
 - Filename                : sm202_coce2v2
 - Author                  : Cocerello, aka ''Coce''                 
 - Mapping time            : around four hours
 - Feedback and demos      : cocerellon@gmail.com
 - Tested in               : Quakespasm 0.91, Winquake, GlQuake  
 - Recomendations          : engine that supports coloured lighting

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* Map Information:

 - Game			   : Quake 1 Deathmatch
 - Recommended players     : 3-4 players
 - Textures		   : id_base.wad from Qadapter for Worldcraft
 - Requirements            : engine that supports coloured lighting
 - Editor                  : Worldcraft 3.3 with Qadapter by Baker
 - Tools used              : Txqbsp and light.exe by Bengt Jardrup and MH

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* Map's story

This is an improvement of my second DM map ever. The previous map gave many portal warnings and wasn't even close to the grid with most brushes. It is a miracle it ran well, as all i used where mindless and excessive use of the carving tool.
I rebuilt from scratch the pond, some of the cliffs and the caves, trying to stay on the grid, and taking advantage of the new for me features like coloured lighting and vertex modification tool while still relying on controlled carving. I also redistributed the rocks and the ammo to give less an advantage to the one that gets the rocket launcher, and made subtle changes to lighting.


It isn't recommended to play this map with just two players, as when the first player dies the other gets a huge advantage due to easy access to the red armor and rocket launcher and the inclined floor that makes aim with the rockets easier. Three or more players solves the problem.

Omicron bots run this map nicely and go for all of the items.

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* Installation

 - Put the files in /id1/maps
 - Enjoy the map.

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* Thanks

 - ID software for Quake
 - Ben Morris for Worldcraft
 - Valve for Worldcraft 3.3
 - Baker for the Qadapter
 - Bengt Jardrup and MH for their tools
 - Unreal tournament for the inspiration.
 - All the people at Func_msgboard for their help
 - Spirit for uploading this at Quaddicted
 - Ionous for proposing the theme of this session


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* Copyright / Permissions *

Commercial distribution of this material, in whole or in part, requires
prior agreement with the author.  Commercial distribution includes any
means by which the user has to pay either for the support (e.g. CD-ROM,
or magazine CD-ROM) or for the material itself. Unauthorized commercial
distribution is prohibited.