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Quake 1 map ---------------- sm204_coce
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* Specifications:

 - Title                   : It's ...
 - Release date            : 26th of November, 2019
 - Filename                : sm204_coce
 - Author                  : Cocerello, aka ''Coce''                 
 - Mapping time            : around five hours
 - Vis time                : 8 seconds
 - Feedback and demos      : cocerellon@gmail.com
 - Tested in               : Quakespasm 0.91, FTE, Darkplaces (not recommended (bugs))  

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* Map Information:

 - Game			   : Quake 1 Deathmatch, Cooperative and Singleplayer
 - Recommend players       : 1-3 players, depending on the game mode
 - Textures		   : id_base.wad from Qadapter for Worldcraft 3.3 by Baker, solids3.wad and q3test.wad
 - Requirements            : An engine which supports fog
 - Editor                  : Worldcraft 3.3 with the Qadapter
 - Tools used              : Txqbsp and light.exe by Bengt Jardrup and MH

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* Map's story

The theme of this speedmap session was Quake 3, but i have not played it since 1999, so i based it off on Sauerbraten, more exactly on one of the maps that come with the latest release, which seemed that would fit well for what i had in mind. I could not get to like the very busy textures which are the most of the pack so i played around withe the celanest ones with good tiling.

Due to having played a lot Sauerbraten's DMSP mode i made this map a DMSP instead of a singleplayer map with deathmatch spawns like it was adviced, and added a cooperative spawn point too. The item placement is also different between the modes. Finally, the map may seem like it has too many curves, but all of them have been placed for gameplay reasons.

The map has been tested even though it is speedmap-like and there is enough ammo to finish it and be left with spares even if one tries to kill every enemy.

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* Installation

 - Put the .bsp and .lit files in /id1/maps
 - Enjoy the map.

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* Thanks

 - ID software for Quake
 - Ben Morris for Worldcraft
 - Valve for Worldcraft 3.3
 - Baker for the Qadapter
 - Bengt Jardrup and MH for their tools
 - Sauerbraten for the inspiration.
 - All the people at Func_msgboard for their help
 - Spirit for uploading this at Quaddicted
 - dumptruck_ds for proposing the theme of this session


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* Copyright / Permissions *

Commercial distribution of this material, in whole or in part, requires
prior agreement with the author.  Commercial distribution includes any
means by which the user has to pay either for the support (e.g. CD-ROM,
or magazine CD-ROM) or for the material itself. Unauthorized commercial
distribution is prohibited.