Slipcistern Phobia
==================
By Qmaster
For Speedmap Session 212
4/11/2021

-Incident Report-

Steve the grunt was entering in the coordinates to the slipgate machine.
Prone to prior errors, Steve is usually watched very closely to prevent
further incidents from occurring.  Once, he teleported the seargent's
kennel inside his dog, rather than the other way around.  Another incident
saw several crates of explosives teleported upside-down causing the tips
to hit and...well...explode.

It was a day like any other, except it wasn't.  It was raining.  A test
region was intended to be relocated in order to reduce the slipgate power
consumption.  Several slip engines were charged up the week prior to make
ready to teleport the entire test facility and place it on top of another
test facility which would support it.  The facilities were designed to be
themed similar to the other dimension, to prepare grunts for battle.
The facilities were not designed to withstand large amounts of external
forces, nor to be used in actual combat.  Or to be sideways.

Bart was on vacation.  Steve was vacation cover for the day.  He accidentally
entered the values as an angle instead of a mangle, causing the facility
to relocate at a rotated angle...placing one facility intertwined with the
other.  Steve also teleported himself in the process.  He was last seen
clambering around the facility and has not been heard from since that day;
though it appeared he at least cleaned up a portion of his mess... the
slipgate issue caused several monstrosities to be teleported by accident as well.
Steve thankfully eradicated their presence before he mysteriously vanished
into an unmarked teleporter.

Good riddance!

-End Report-




Two weeks earlier....
On said day....



======================================================================================
Technical notes
Used Trenchbroom to make this.  Copied and pasted in the totality of dm2 and dm5 maps
and made them into groups.  Took dm2 and split it, then rotated each half slightly and
made them separate groups.  The entirety of the level should really be a func_detail_wall,
but that would be ridiculous.  I actually had fewer compile issues until I decided to
take the entire level and have TB move vertices to integer...that really messed things up.
This is a huge mess...but it's supposed to be really.  So yeah.  Here tis.

