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Title                   : Penetrate the slime factory	
Filename                : sm219_wiedo.bsp
Author                  : wiedo
Email Address           : wiedo@metroidchecklist.com
Twitter                 : @wiedo
Discord                 : wiedo#5077
Description             : Speedmap inspired by HL2 and vanilla Quake
Version			: 1.0
Special thanks          : Thuby, pqp, Mista Heita, Esrael

Comments                : Watched a video on HL2 "Route Kanal" by Andrew Yoder and got inspired to make a similar scenario in Quake. Also wanted make every objective clearly in view from the beginning of the map and a sort of figure 8 design in it all to keep it compact.

* Play Information *

Mod Needed		: copper v1.17
Single Player           : Yes
Cooperative             : Yes, 4 starts
Deathmatch              : Yes, 8 starts
Difficulty Settings     : skill 0 1 2
New Sounds              : No
New Graphics            : Yes, from my personal texture set I used before
New Music               : No
CD Track                : 05
Demos Replaced          : None

* Construction *

Base                    : -
Editor(s) used          : Trenchbroom
Known Bugs              : 
Build Time              : About 14 hours

Texture Wad used        : prototype_1_3.wad, cr8_set.wad, wiedohive.wad

Compile machine         : MacBook Pro 2016 3.3Ghz i7
QBSP Time               : 0.490
Light			: 1.419 seconds
VIS Time		: 0.3 seconds

Brushes                 : 344
Entities                : 276


* Legal Stuff *
--------------------------
Feel free to use my map file to expand or copy my code, however shoot me a message because I would like to know!
