﻿Map name                : Countdown to Gore

Date of completion      : 29/08/2022
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Author                  : Adib Murad
E-mail address          : adib.murad@gmail.com
Website                 : https://www.artstation.com/amurad

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Description             : In the spirit of the prototype wad, this is really just a blockout.
                          Hard difficulty might be unbalanced and secrets might make a big difference.
                          Activate the shortcuts and retreat to the lower floors when things get too messy.
                          The level is played all over the four floors like a deathmatch level, but there
                          was no time for a deathmatch setup :(

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* Play Information *
Game                    : Quake. Tested on Quakespasm 0.92.1.
Single player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty settings     : Skill 0 - No monsters, just enjoy the walk.
                          Skill 1 - Hard enough to still be playable.
                          Skills 2 and 3 - Play at your own risk. Infights and retreat recommended.
Misc info               : This map should be played with a quake client that supports ".lit" lighting files.
                          Quakespasm 0.92.1 or higher is recommended.
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* Construction *

Base                    : None
Editor(s) used          : TrenchBroom 2022.1
Compiling tools         : ericw-tools 0.18.1
VIS                     : Full
Light                   : -extra4
Build time              : 10 days.

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* HOW TO PLAY *

Along with Quake content files (pak0.pak and pak1.pak), you will need a modern engine, like Quakespasm or Fitzquake Mark V.

Extract the map's archive in your quake\id1\ folder. After that, run Quake and press the ~ key (or ² key) to bring
down the console and play the map by typing this: "map sm_adib".


