================================================================
Title                   :Fighting Spirit
Filename                :sm223_66ppt99.bsp
Author(s)               :Oleksiy Petrenko 
Email Address           :aleksey.petrenko@gmail.com
Description             :My first ever speedmap, a pretty
			 literal rendition of a "Quake Run" idea
Additional Credits to   :dumptruck_ds for his TB tutorials,
			 the TB authors (brilliant tool!)
			 as well as any and all who worked on
			 Quake, QuakeSpasm, Steam re-release,
			 of course!
================================================================

Level Name              :Fighting Spirit

Single Player           :Yes
Cooperative 1-32 Player :not tested
Deathmatch 2-32 Player  :not tested 
Difficulty Settings     :Hard only, no variations

New Sounds              :none
New Graphics            :none
Sound Track             :none
Demos Replaced          :none
.map   Included         :no

Software needed to play :QuakeSpasm / Steam version of Quake
(ctf, normal quake etc.)


Base            :New from scratch  
Build Time      :~2 days

Times & stats   :System Used      :Win10 64 bit
                 Qbsp             :ericw-tools v0.18.1-32-g6660c5f

Texture WAD used:runic.wad & misc.wad from the event recommended
Editor(s) used  :TrenchBroom
Known Bugs      :some zombies at the start might stuck in
		 "immortal" (statue) or go-through (ghost)
		 state...

================================================================
Whenever copied / used, the map is free, not to be
changed / modified / re-used without the author's permission
(in whole or in parts).

(Template level description provided by Kyle 'ObserveR' Lemke of
 http://www.planetquake.com/future/)