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Title		: Ransacked Balaneion
Filename	: sm217_aesopolis (.bsp, .lit)
Other Files	: track42.mp3, med-troubadour tga skybox files, .map file (for your perusal), this text file
Author		: Aesopolis (5/8/2022)

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About		: My first map release! The focus was definitely more on the visuals than the gameplay at first, but I did my best to make it work.
		  
Tools used	: Trenchbroom, TexMex (to isolate my preferred textures), mg1.wad, Quake101.wad
Tested on	: vkQuake, copper mod
Bugs		: A few structural issues here and there, nothing major. Some clips and triggers don't work as intended but don't break the level either. Some areas are still a little too dark, but you can draw the enemies into the light. Easy to miss a couple enemies, likely due to zombies falling in the bath or hiding in dark corners.

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What is included
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New levels              : Yes
New textures		: Yes (mg1!)
New skybox		: Yes (Kothic's Troubadour skybox)
New sounds             	: No
New music               : Yes ("The Orchestra Improvisation" by M33 Project, from FreeMusicArchive.org)

Progs used		: Copper 1.17

Single Player 		: Yes
Cooperative 2-4 Player 	: Yes
Deathmatch 2-4 Player	: No

Enemy count 		: 60/66/77  (easy/normal/hard)	

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Special Thanks
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id for starting this chaos in the 90s, Bal and the rest of the AD team for getting me back into Quake, Lunaran for Copper, Machine Games for an awesome rerelease, Dumptruck_DS for creating the Mapping Discord, and the Mapping Discord as a whole for keeping me engaged and motivated. And for all the other modders who have made all these amazing source ports, mods, and conversions. And the rest of the universe while I'm at it, I suppose.

Additional textures from ID Software 

Copyright		: You MAY distribute this file, provided you include this text file, 
			  with no modifications. You may distribute this file in any electronic 
			  format as long as you include this file intact. The map sorce is included,
			  for the purpose of using bits as prefabs in your own maps - go ahead!

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