
AUTHOR: alexUnder
TITLE: Carcosa Docks
RELEASE DATE: May 2022

Tested on IronWail, QSS and VK
*QSS, VK and IW are recommended since they support lit water

DESCRIPTION: Small map for 6-8 minutes with sewers, pump station and very little city quarter. Initially city quarter supposed to be much-much times bigger with actual derelict mossy docks, some elevation... something closer to the City from the Thief Metal Age. But it was too much for SpeedMapping. Also gameplay is quite simplistic uninventive because I spent 90% of time on brushwork. Anyway in general I perceive SpeedMapping events as an opportunity to experiment or learn something, so during this particular SM-217 jam I decided to learn prefabs usage. I didn't try to work with prefabs before that. Well, now I tried prefabs, and I have to admit that, yes, it does speed up mapping drastically. Good to know

THANKS to Greenwood for organizing this SpeedMapping event. THANKS to Machine Games who worked on rerelease. THANKS to creators of TrenchBroom, QuakeSpasm, QuakeSpasm-Spiked, VK & IronWail, Compiler & GUI for Compiler, ModelViewer, TexMex. THANKS to Dumptruck, Markie, Fairweather & Yoder for their video tutorials & level design commentaries. THANKS to all Quake mappers for help & inspiration. THANKS to Quake creators for the game & the engine

SPECIAL THANKS to Ralphamale for playtesting & comments. SPECIAL THANKS to Newhouse for helping with gameplay & AI friendly brushwork redesigns

Map source are included. Quake Valve map format
Compiled with  -soft -extra4 -dirt -bounce2
Email: erase.rise.erase@gmail.com