==============================================================================
Title        :   Organic Dissociation
Date         :   11th December 2017
Zip File     :   snaut-acidtrip.zip
Author       :   Shamblernaut
Email Address:   ben.yeates@gmail.com
              
Description:
			  As you emerge from the slipgata a hellish sulphurous vapor
			  assaults your airways. You've stumbled upon some kind of extra
			  dimensional industrial facility. God only knows what awful plans
			  this dimensions overlords have for their toxic product. The
			  question remains, will you leave this place in one piece? or will
			  you suffer from Organic Dissociation!
			  
			  Hi all! Like that blurb? I tried to make it as 90's as possible :)

              I started this map as something of an experiment into freeform
			  mapping. Normally my workflow involves planning areas by
			  scribbling down on paper what I want the basic layout to look
			  like. I departed from that method for this map.
			  
			  It was a fun map to make, and the end product feels reasonable
			  to play. I feel like there are a couple of areas where this map
			  would benefit from some tweaking. There are a few monster
			  encounters that could be improved I guess, and it could probably
			  do with some better detailing. However I've dedicated enough
			  time to the map and am happy to release it as is.
			  
			  I want to give a special shoutout to everybody who joined me in
			  making this map on twitch. I enjoyed your shitposting and liked
			  having your ideas and opinions, hopefully you'll be able to see
			  some of your suggestions in this map.


Additional Credits to:  id software.
						Xaerox and team for J.A.C.K.
						The guys at Func, Terrafusion and the larger quake
						community.



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Installation

* Extract the contents of the zip file to your quake/id1/maps directory.
* Run the map with a modern limit-extending engine.

==============================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Only map textures
New Music               : No
Demos Replaced          : None

* Additional Information *

Base                    : Original creation.
Editor(s) used          : J.A.C.K.
Known Bugs              : A couple of monsters are close to walls, a good engine can
						  nudge them to where they need to be.
Build Time              : Probably a couple of months.
Texture Wad used        : Speedy's Base and CR8 set, as well as some modifications
						  by CZG. Also used were a couple of textures from the game
						  "Deadspace Extraction" by Visceral Games.
Compile machine         : i3 4160 with 8GB of RAM, running Ubuntu 16.10
			
Compile time was a couple of minutes, fast vis was used.

* Copyright / Permissions *

Copyright Notice: 

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 

You are free to copy this file for personal use, or to make it 
available for redistribution in its electronic format, provided that: 
1) It remains unedited and unmodified.
2) No fee or compensation is charged for copies of or access to this file.
3) this copyright notice remain attached.


