==============================================================================
Title        :   Cloisterfuck
Date         :   1st November 2018
Zip File     :   snaut-cloisterfuck.zip
Author       :   Shamblernaut
Email Address:   ben.yeates@gmail.com
              
Description:
			  A sprawling cyclical cloister stands before you. The structure seems
			  almost inhuman in design. What perverse abominations will you find 
			  in this most unholy of structures?
			  
			  This map started off its life as a entrant into the copperjam
			  map jam that func / TF was running. Suffice to say that the map
			  soon spiralled out of control with regards to scope. I ended up
			  deciding that I wanted to make a E2M5 (The Wizard's Manse) remix.
			  While the theme itself is different, there are analogues for
			  just about every room in the original map. The monster placement
			  and powerup placements have been modified from the original layout.
			  
			  A massive thanks to my twitch audience who participated in making
			  this map possible. Always great to have opinions, company and
			  encouragement. Sorry it took so long to get this map out to you :)


Additional Credits to:  id software.
						Xaerox and team for J.A.C.K.
						The guys at Func, Terrafusion and the larger quake
						community.



==============================================================================
Installation

* Extract the contents of the zip file to your quake/id1 directory.
* Run the map with a modern limit-extending engine.

==============================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Skybox MPA99 by Karatekäfer 
New Music               : No
Demos Replaced          : None

* Additional Information *

Base                    : Original creation.
Editor(s) used          : J.A.C.K.
Known Bugs              : One monster reports as being in a wall, have checked and moved it 
							away. It still spits the error, weird. Behaves nicely in game.
Build Time              : 10 and a bit months on and off.
Texture Wad used        : AD, rogue, hipnotic, knave, id1/0, and a couple of custom textures
Compile Machine         : i7 4770 with 8GB of RAM, running Ubuntu 18.04
Compile Time			: BSP was 6 seconds, vis was 46 seconds and light was 91 seconds

* Copyright / Permissions *

Copyright Notice: 

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 

You are free to copy this file for personal use, or to make it 
available for redistribution in its electronic format, provided that: 
1) It remains unedited and unmodified.
2) No fee or compensation is charged for copies of or access to this file.
3) this copyright notice remain attached.


