Something Wicked This Way Comes: A Q1SP by Tronyn, including scraps by Tyrann (the title is his) and Necros.

December 2012



Along the chapel aisle by slow degrees:	
The sculpturd dead, on each side, seem to freeze,	
Emprisond in black, purgatorial rails:	    
Knights, ladies, praying in dumb oratries,	
He passeth by; and his weak spirit fails	
To think how they may ache in icy hoods and mails.



Description:

This began as one of the maps to be included in last year's Unforgiven episode, but it soon expanded way
beyond that. The end result could not even fit into the normal expanded BSP format, and therefore in order
to play this map you MUST use an engine that supports the BSP2 format. Right now this is only the RMQ Engine
(other engines support earlier versions of BSP2 or will support BSP2 in the future, but don't work right now).


Requirements:

-Latest version of Drake mod (included)
-Latest version of RMQ engine (get it at: http://kneedeepinthedoomed.wordpress.com/downloads/)
-A fairly modern/powerful system, due to the nature of the map (large scale, open areas, many monsters).


Installation:

Place all files in a subfolder of your Quake folder called Wicked, ie Quake\Wicked, making sure that directory
structures remain intact (you should have the further subfolders sound, maps, and gfx in your Wicked subfolder).

Run Quake -game wicked +map wickedstart


Known bugs:

Grenades will sometimes go through the floor. This is an engine bug, and is not specific to this map. 
Water may flicker when viewed from afar.


The maps:

wickedstart.bsp   "Shadow of the Mountain"          0/0/0        5 secrets   (3 secret items, 2 secret skill levels)  by Tronyn
wicked.bsp        "Something Wicked This Way Comes" 361/557/690  30 secrets  by Tronyn, with scraps by Tyrann and Necros
wickedend.bsp     "Heart of the Stone"              49/80/97     2 secrets   by Tronyn


Gameplay:

This is a long map with a complex route. As you progress, you have the opportunity to open up shortcuts by
pressing gear-labelled buttons. There are also many doors which you can unlock later for easier navigation.
Glowing blue arrows help to show you the route. I tried to be as clear as possible with the messages also.
I hope you do not get lost.

Given the interconnected layout, shortcuts, and tough gameplay, the map should be perfect for coop.

There are new items and monsters, which you will need to use effectively in order to survive the map.
Some of these are only in secrets, but all of them are in the map somewhere.


Chainsaw: A powerful melee weapon.

Magic Wand: A ranged weapon that doesn't require ammo. Let it charge up to knock monsters back and gib zombies.

Chain Lightning: Useful on swarms of fast-moving or flying enemies.

Plasma Gun: A powerful ranged weapon using cells.

Sidewinder Rocket: Fires a rocket that seeks out any target at the center of your screen. Not as powerful as a
normal Rocket Launcher, but you're almost guaranteed to hit something - good for fast-moving or flying enemies.

MIRV: Basically a giant version of the Sidewinder rocket, firing five at once - costly, but very powerful.

Mjolnir: Destroys hordes of enemies at a medium range with a lightning attack, but costs lots of cells.


Other weapons have been modified from their id originals, and custom artifacts from previous versions of Drake
such as the Amulet of Reflection and Regeneration are included. As always there are a lot of new enemies from
various sources. Some will be enraging you with sniping while others will be vulnerable pushovers due to their
positions. I did refrain from placing sniping vores for once ;)


Thanks to:

-My TIRELESS testers: Negke, Necros, ijed, Generic

-RMQ Team and everyone else who contributed to the BSP2 format and tools, without which this map would not exist.

-PM for the Drake mod and all the work he has done over the years.

-Quoth team for Quoth content, particularly monsters and textures.

-aguirRe and everyone else who helped expand the Q1 mapping capabilities over the years.

-Everyone at Celephais.net and Spirit for Quaddicted.com for the Q1SP mapping community.

-Other Quake related communities/web sites such as Inside3d and QuakeOne.com.

-id Software for Quake.

-Textures: Doom, Quake, Hexen II, Daikatana E3, Rune, Quoth.

-Music: Heretic II Soundtrack by Raven/Kevin Schilder, Myth: The Fallen Lords Soundtrack by Bungie/Total Audio



Legal: You may distribute this file unmodified. You may not financially profit off of my work in any way.

File available at www.Quaddicted.com



That night the Baron dreamt of many a woe,	
And all his warrior-guests, with shade and form	
Of witch, and demon, and large coffin-worm,	
Were long be-nightmard.