Quakespasm 0.92.2-admod
=======================

No stable releases of Quake engines as of June 2017 run ad_sepulcher.
This is the latest unreleased QuakeSpasm (r1411) with some extra changes:

- MAX_MAP_LEAFS raised to 100K
- A "mods" submenu in the main menu, with menu graphics (SimonOC)
- The "game" console command automatically execs quake.rc


Other notable things in SVN r1411 since the last release 0.92.1:

- static entities limit raised to 4096
- r_scale cvar for pixellated graphics

Source code: 
https://github.com/ericwa/Quakespasm/tree/admod (commit e43a383)
http://www.simonoc.com/files/ad/quakespasm-0.92.2-admod-source.zip


QuakeSpasm 0.92.2-qss-r7-admod
==============================

This is a customized build of QuakeSpasm-Spike r7 with changes from 
0.92.2-admod.

Use this engine if you want high-res replacement particles and weather effects.


For more information, check Spike's original package at:
http://triptohell.info/moodles/qss/quakespasm-spike-r7.zip

Source code:
https://github.com/ericwa/Quakespasm/tree/qss-r7-admod  (commit 9bd8eda)
http://www.simonoc.com/files/ad/quakespasm-0.92.2-qss-r7-admod-source.zip


EricW, June 2017
ewasylishen@gmail.com