Title:                     Ter Shibboleth Part 2
Date:                     January 14th, 2020
Author:                 KenChennar alias Orl
Quality control:   Orlando Crispaldi

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Single player:           Yes
Cooperative:             Yes
Deathmatch:             No
Difficulty settings:    Yes

Construction---

Base:          From scratch
Map Editor:       J.A.C.K. 1.1 
Image Editor(s): Wally 1.55b, Photoshop CS3

Install and launch---

Create a folder called drake in your Quake directory, and extract all the contents of TerShibboleth_Part2.7z into the drake folder. Run Quakespasm with the command line arguments -drake and -heapsize 524288 along with any other commands of your choosing. Open the console and set 'skill' to 0 (easy) 1 (normal) 2 (hard) or 3 (nightmare). Finally type 'map shib6' into the console and press enter.


Credits---

EricW, Ozkan, Sander and Steveaaus for Quakespasm.

Tronyn and PM for Drake

Poorchop and onetruepurple for playtesting and providing important input and drake related info.

Ter Shibboleth is dedicated to Eric Wasylishen for his ongoing support throughout the entire project. I cannot count the number of times he has made changes to his compilation utilities and Quakespasm just to ensure Ter Shibboleth runs. Without his incredible tools, this project simply would not exist at all. I can't give enough gratitude to Eric as he deserves as much credit as me for bringing Part 2 to life for all to enjoy. This one is for you.

Texture resource: www.textures.com One or more textures in these maps have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.

Copyright/Permissions---

Authors MAY use these levels and textures as a base to build additional levels as long as credit is provided to the original author.

You MAY distribute these levels, provided you include this readme file, with
no modifications.  You may distribute these files in any electronic
format as long as you include this file intact.