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05.11.13
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Title                   : Terracity
Filenames               : pak0.pak (terracity.bsp)
			  terracity.txt

Author                  : Qmaster
Email Address           : josiahjack@siu.edu
Description             : Medium to Large reddish map filled with arches and baddies. This map was designed to work well for coop. 
			I've used some teleportation tricks to make coop spawning/playing more fun and dynamic. Teleportation
			locations move as you go letting your buddies catch up quicker.
Misc Notes		: custom progs.dat in use to implement hipnotic gremlin
			  a few code tweaks to allow some interesting things
			  added candle.mdl because it's absolutely necessary for every map I make (almost)
			  code added for monster_<name>_coop for use in coop mode...although I don't believe this particular map has any coop only monsters

Other levels by Author	: None - FIRST RELEASE!

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* Play Information *

Single Player           : Yes
Coop starts		: Yes
Deathmatch              : No
Difficulty Settings     : No, just Nightmare (good luck!)
Music Track		: No
Engine Support		: Should run fine in most engines, though I highly recommend Darkplaces 32bit for Windows by LordHavoc

* Construction *

Base                    : Scratch
Editor(s)               : Worldcraft 3.3 with Quake patch
Known Bugs              : Some items within arched shelves may dissappear when loaded in newer engines (64bit mainly). Something to do with the height of the arch above the item boxes maybe *shrug*

Build Time              : About 3 days solid spread out over a couple weeks.
Textures used           : Standard Quake plus a couple from various sources (I don't remember where, my wad files are scavenged from everywhere!)
Compile machine         : AMD Bulldozer 3.6GHz Quad-Core, GPU Nvidia GTS 450 (Darkplaces runs at 89 Frames/sec on average)
Compile tools:		: Bengt Jardrup's Modified Qbsp v1.12, Tyrann's Light 0.10, Tyrann's Vis 0.10

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terracity.bsp:

qbsp                   :   3min5secs
vis (level 4)          :   66min53secs
light (extra4)	       :   2min15secs
Brushes                :   6607
Entities               :   1400

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* Information/Notes *

Highly recommend Darkplaces Sept 10-2008 version.  I use this version since, a) it works, b) newer 64bit version didn't work.

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* Credits *

 id
 Thanks to necros for his readme format ;) .
 Tyrann for his TyrUtils multithreaded VIS and LIGHT version 0.10 released 3-25-2013.
 Bengt Jardrup for the Modified QBSP, LIGHT and VIS programs version 1.12 released 2006.
 Thanks to Spirit for hosting Quaddicted.com

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* Installation *

This map uses the given mod.  Paste the folder "terracity" in your quake directory, eg: C:\QUAKE\terracity

run your quake engine with: -game terracity +skill 3 +map terracity

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* Copyright / Permissions *

You may distribute this map for free provided this readme file is included.
You may use the progs, mdl's, bsp's, sounds, etc provided in this zip so long as credit is given to Qmaster and you reference the map you took them from.
You may use the provided map source, if any, as a base to build other maps, or as a reference.
You may distribute this map within other mappacks so long as this file is included.
You may not dance around like a madman whilst playing this map...well, okay maybe a little.

 2013 Qmaster

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