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Title                   : Church Of The Unholy
Directory name          : unholy
Release date            : May 1st, 2021
Author                  : Inky (Paris, France)
Email Address           : shubbng@gmail.com
Other Files By Author   : Wheel Of Karma: A Tulku Odyssey (Hexen II campaign)
Misc. Author Info       : http://earthday.free.fr/Inkys-Hexen-II-Mapping-Corner/

Description             :  #elder-world #non-linear #storytelling #twists
                           #hexen-style-puzzles #machinima #humor #references

                           That's my first Quake map actually, be indulgent :)
						   
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                 *** !!! SUPER IMPORTANT !!! *** - start
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This mod is specifically tailored for FTE.
Any attempt with another engine will screw up so please don't try!
You can get FTE here: https://fte.triptohell.info/

It uses a modified conchars for non standard character so it's better
if you set te engine so that it uses the traditional conchars lump Quake font/

Copy the unholy directory in Quake's root directory (where fteqw.exe has to be)
Then launch the included batch file or type this (the actual exe name might slightly differ): 

fteqw.exe -game unholy +map briefing

---						   
Due to my specific Hexen II background, expect some puzzles.
So if after 15 minutes of running everywhere like a headless chicken you've no idea what to do next,
just calm down, take a breath and go back watching/reading more carefully. ;-)
It will be worth it, I promise! (The map gets actually better and better as you progress)

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                 *** !!! SUPER IMPORTANT !!! *** - end
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Additional Credits to   : ID & Raven guys for the fantastic games they made!
                          Dumptruck_ds for his tremendous involvement in the Quake community (Discord, must-see video tutorials, etc.) + support
						  dougm nyc for the HOURS spent correcting my English and discussing about subtle shades of meaning <3 <3 <3
                          Sigmund Krähe for his terrific ""Eternal Night"" track featured during the Mass! Go listen and like the full-length version on his YouTube channel here: https://www.youtube.com/watch?v=3vaz12NHPjA
						  Markie Music, Immorpher & Verbum Mentis of the Alternate QuakeMusic project for the fantastic ambience tracks
                          Michael Houston for his super kind endorsement for using his legendary characters Dank & Scud (do read their adventures if you don't know them already: http://www.dankandscud.com/issues/ a pure (master)piece of Quake fandom history!)
                          Joshua Skelton https://joshua.itch.io/quake-tools (code for animating models + nice tools)
                          Bal for his decisive help when everything seemed hopeless with lighting models in dark corners or never opening doors
                          4LT for having told me about the existence of the origin brushes in Quake, which allowed nice rotating doors in the penultimate part of the map
                          MissLavender for having kindly crafted more easily tileable versions of wood1_7 & wood1_8 textures
                          Philip Klevestav for his custom Half Life textures used for Dank & Scud's closets.
                          bmFbr for his implementation of switchable shadows used on a few doors and the end of the church
                          Lunaran for his func_bobbing entity taken from Copper
                          Steviemic for his never failing support and his base brushwork I used for the grand remixed Quake logo at the skull door
                          Would you guess I put some authentic aklo in the map? It all comes from this page: https://www.naguide.com/call-of-cthulhu-rlyehian-language-guide/
						  Like the creepy voices heard during the Mass? I'm the voice actor! :) Helped by this page, tho: https://voicechanger.io/
						  My dear Hexen II Community for the support & interet in my Quake attempt!
						  Last but not least a BIG BIG THANK YOU TO MY FELLOW PLAYTESTERS for the priceless feedback they gave, that is alphabetically:
						   * bmFbr
						   * dougm nyc
						   * dumptruck_ds
						   * FrancisT128 on Twitch
                           * func_dave
						   * VoidForce


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* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Other                   : Yes (heavily modified progs, custom models & sprites, customized Quake font & HUD)
Other files required    : FTE! Only compatible engine!

* Play Information *

Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch (occasional brushwork borrowed from ID maps to heightens the vanilla vibe)
Build Time              : 4 months
Editor(s) used          : TrenchBroom
Known Bugs              : On previous versions some playtesters got the game crashing in random places. Save often just in case...
Will Not Run With       : Every engine except for FTE (tailored for this engine and some of its specific features)
Tested With             : FTE



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or reuse
PROVIDED THAT they credit me + give my website address: http://earthday.free.fr/Inkys-Hexen-II-Mapping-Corner/
Permissions have been obtained from original authors for 
any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

Web sites: moddb, quaddicted

Greetings from France ! :)
