Date: february 4 2006 
======================================================================

Filename            : egypt.bsp

Author              : Drew and Hrimfaxi(Peter Srensen)

Email address       : hrimfaxi@tdcadsl.dk

Special thanks to   : sielwolf, Than, JPL and The Silent for betatesting. They really made this map much better.
		      ID software for making Quake in the first place. What would we do 		   		      without it?
	              Kell and necros for making the Quoth mod.
		      Zwiffle for running the "Winter Map Pack" event.      
 		      

* Play information *

Single player : Sure!
Co-op         : nope
Team Fortress : Nope
C-T-F         : Nope
Deathmatch    : Nope
                
                
* Construction *

Base            : This map was made with some very good scraps Drew released for other
		  mappers to work on. I have tried to capture the ideas and concept
		  Drew started in his original part of the map.

		  I have use two scraps:
			rabbit.map
			smeg.map
		  Both from 'sm112_drewscraps'

		  Any faults and bad gameplay should be directed at me, Hrimfaxi.

Editor Used     : Worldcraft 1.6
Build time      : About 4 weeks for Hrimfaxi - Dunno how much for Drew. 

Build tools     : Txqbsp, light and vis all aguirRe's tools. (The best a mapper can get!)

Textures  : rogue.wad, Hexen2.wad and sock_eg.wad

Qc        : By necros & Kell

Bugs      : Unfortunatly, it can run slow on older systems. Expecially in the larg open areas.
	    You may want to use the -heapsize command, se below

	    To run the map I recomment Fitzquake 0.80 or aguirRes GLQuake.
	    I have tried the map on other engines but they all had some issues with this map.
	    	

Description: - All skill levels are suported. 

	     - Monstercount:
	       Easy:   130 (Yes easy is really easy!)
	       Normal: 209 
	       Hard:   250

Installation: 

	To run this map you must have the 'Quoth' mod installed.
	If you don't have it you can get it here: kell.leveldesign.org
	Install the pack before proceding!

	Unzip the bsp file into your Quoth/maps directory.
	If there isn't a maps directory make one.

	Start quake with the command -game Quoth.
	
	I recomment you also use the following parameters:
	
		-heapsize 48000
	
	And 
		+gl_farclip 16384 (for Fitzquake) or +r_farclip 16384 (for Joequake)
	
	Or you can enter those commands (without '+') in the console.
	The engine your using may have another command for farclip, consult the manual.

	To load the map write '-map egypt' in the consol.
        
	Also in order to make the map run better you should use a skybox
	If you use a engine that support autoload of skyboxes
        (Fitzquake, Darkplaces o.a) you should be fine, the map loads the skybox at start.
	If your engine don't autoload but must have the skybox loaded manually at startup, 
	you must look in the manual of the engine to see how to do it. 

        The skybox to use is named 'graynight'


	
         *********************----------------------------------***********************

Disclaimer		: I assume no responsibility for anything of any sort
			  in any way, shape, or form,for any screw-ups
			  or even minor inconveniences this level causes you,
			  nor any other person,living or dead -- that you
                          have or will ever have any contact with in even the
                          slightest form.
			  This level has been tested and tested, so it shouldn't
                          mess with your computer or anything else remotely 
                          associated with it.



* Copywrite stuff *

This level may be included in any format such as disks, cds on the front of 
magazines BBS and other stuff i can't think of AS LONG AS THIS TEXT FILE IS 
SUPPLIED WITH THE LEVEL IN ITS ORIGINAL FORM WITH NO ALTERATIONS WHATSOEVER. OK?
This file is provided by the author "as is", and any expressed or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage.

Conditions of distribution:

This map may be distributed providing:

(i) That it remains wholly unmodified and that this text file is also provided 
 and is unmodified

(ii) That it should be distributed as to no cost to the recipent such as through
     stupid "pay for levels that cost nothing" compilations.

(iii) That the copywrite notice and diclaimer remains intact


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