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Title                   : A Christmas Romp
Filename                : xmasjam2018_spipper   
Author(s)               : Spipper
Email Address           : 
Description             : An entry for the 1024 Xmas Jam organised on func_msgboard. The map is heavily inspired by "Christmas Vacation" (Which is one of my
                         all time favourite christmas movie) and Pritchards entry for last years Xmas jam.
			 The level can be completed in about 15 minutes on hard and contains 5 secrets.
Additional Credits to   : Special thanks to Ionous for testing the map. The quad secret is dedicated to you.

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* Play Information *


Level Name              : A Christmas Rmp

Single Player           : Yes
Cooperative 1-32 Player : Yes (4 player coop is possible but the map is not designed around it)
Deathmatch 2-32 Player  : No
Difficulty Settings     : Easy (38 monsters), normal (57 monsters) and hard (70 monsters)

New Sounds              : No
New Graphics            : No
Sound Track             : "Deck the halls" soundtrack from incompetech.com
Demos Replaced          : No
.map   Included         : Yes

Software needed to play : The map is only tested with Quakespasm 0.93 - I don't know if other engines support it as well.
(ctf, normal quake etc.)


* Construction *

Build Time      : A month I guess - I'm not sure.

Texture WAD used: Khreathors prototype.wad for blocking out the level, base.wad, misc.wad, rmq_trans.wad, ad_start, rtcw.wad, and a slightly modified rtcw.wad 
                  with transparent textures that I ended up calling rtcw_transshit.
Editor(s) used  : Trenchbroom
Known Bugs      : The Pushable crates can sometimes get stuck if you fiddle around with them too much - this is especially a problem with 
                  the crate blocking the hallway.
		  Also I messed up the Christmas tree textures but it kinda looks like lights so eh.