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OBJ2MAP 0.4b
Written by Frank Condello
Web <http://www.planetquake.com/paroxysm/>
Email <pox@planetquake.com>

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USAGE:

OBJ2MAP converts Wavefront OBJ 3D models into Quake compatible MAP files. Please see the "OBJ2MAP User Guide" for usage info.

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BUGS & TODO:

The following issues may be addressed in an update:

- Create rounding algorithm options to better handle oddly oriented polys (especially quads)
- Add _FEX_ mode for facet normal extrusion (basically the same as Quiver's "hollow out")
- Add a "flip normals" switch to deal with OBJ's saved in reverse winding order (not that I've seen one yet)
- Re-implement commandline overrides for conversion methods

Suggestions & Bug reports:
Post a message on the PlayHouse forums: http://planetquake.com/paroxysm/
or Email: pox@planetquake.com (forum preferred)

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VERSION HISTORY:

release 0.4b - June 10, 2002
- Minor internal changes to common code libraries
- Declared "beta"

release 0.3a - May 11, 2002
- Code reorganized (near rewrite)
- Added Normal and Axial extrusion modes
- Command structure reorganized to allow for more options
- Parse digits after name flags to override default offsets
- Discard redundant brush planes
- Default offsets changed to be more compatible
- Greatly simplified Detail brush parameters (see eQBSP r8)
- Face mode uses 'ignore' textures on all but the original face
- Fixed memory leak when discarding OBJ data

release 0.2a - July 16, 2001
- Initial test release

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OBJ2MAP is distributed under the GNU GENERAL PUBLIC LICENSE (see gnu.text for more info). Sourcecode is available from <http://www.planetquake.com/paroxysm/>