--------
eQBSP
--------
Commonly used Commands:

-watervis
Allows for transparent water in GLQuake.

-onlyents
Does not recompile the BSP, just updates entity information. (requires both the MAP and BSP files to be present)

-verbose
Turns on extra debugging information.

-nogfx
Creates a BSP01 map containing no internal textures (for use in eQuake).

-usehulls
Can be useful to retexture a map without rebuilding it (requires the .h1 and .h2 files to be present)

Other Commands (mostly for debugging - use at your own risk)
-draw
-notjunc
-nofill
-noclip
-hullnum
-subdivide


--------
eVIS
-------
Commonly Used Commands:

-level [0-4]
Sets the level of visibility calculations to be performed. Lower numbers will compile faster, but the map will run slower in Quake (good for testing). Always use -level 4 for release quality maps (this is the default setting).

-fast
Will quickly VIS a map for testing purposes (creates a very rough PVS)

-noambient
Disables the ambient sounds normally attached to sky and liquid brushes to allow for more control over manual sound placement.

-verbose
Turns on extra debugging information.

Other Commands
-threads [#]
(Does nothing on a Mac)


--------
Tyrlite
--------

-noise
Adds random noise to all lights (except global sunlight/minlight)

NOTE: Tyrlite+ version 1.0b and higher supports a "_notents" key for lights (set within the map editor). Lights with this key will not affect submodels (BSP entities). This feature was originally created so negative lights could be used to cast fake shadows for submodels, but it can be useful for other effects as well.

See "tyrlite.txt" in the "PC READMES" folder for other commands.