// Quake Revitalization Project
// http://facelift.quake.dev.com
// Up2nOgOoD[ROCK] October 16, 2007
// List thanks to Tonik

// The first column is the unique md4 signature.
// The second column is the texture name as it appears in the .bsp file.
// The third column is the alternate name we use for 24bit textures.

{ 0x8a010dc0, "sky4", "sky4" }, // Blue
{ 0xde688b77, "sky4", "sky1" }, // Purple
{ 0x45d110ec, "metal5_2", "metal5_2_arc" },
{ 0x0d275f87, "metal5_2", "metal5_2_x" },
{ 0xf8e27da8, "metal5_4", "metal5_4_arc" },
{ 0xa301c52e, "metal5_4", "metal5_4_double" },
{ 0xfaa8bf77, "metal5_8", "metal5_8_back" },
{ 0x88792923, "metal5_8", "metal5_8_rune" },
{ 0xfe4f9f5a, "plat_top1", "plat_top1_bolt" },
{ 0x9ac3fccf, "plat_top1", "plat_top1_cable" },