QGRAPH11.

Program: QGRAPH11
Version: Beta 1.1.0
Author: Josu Bergara Ede.
E-Mail: jbergara@sarenet.es
Date: 06/18/96
City: Bilbao SPAIN

New features 1.1.0:
Draw surfaces is now quick!!!. You dont have to wait several minutes looking
to screen.

Sorry my poor English

This program allows you to see QUAKE BSP files in graphic mode. This version does
not unpack ID1.PAK in directories and does not extract entries from BSP files, so
you must use UNPAK.EXE program to unpack BSP files from ID1.PAK and UNBSP.EXE
program to extract entries from BSP files in a directory called
[bsp_file_name].DIR, where "bsp_file_name" is the name of the BSP file that
you want to see.
(If you have BSP files unpacked you don't need to do this step,
but be sure that the entries are in a directory called [bsp_file_name].dir).

Step1:
C:\QUAKE\UNPACK ID1.PAK

It must create C:\QUAKE\MAPS directory with BSP files TEST*.BSP.

Step2:
C:\QUAKE>CD MAPS
C:\QUAKE\MAPS>UNBSP TEST2.BSP

It must create C:\QUAKE\TEST1.DIR directory with entry files ENTRY**.LMP
Then execute QGRAPH using the name of the BSP file you have extracted.

Step3:
C:\QUAKE\MAPS>QGRAPH TEST2.BSP

The program will load data that have been extracted from TEST2.BSP to LMP files,
will extract some more data from TEST2.BSP file data and allow you to see them
graphically.
You will see where the entities (weapons, items, informations, monsters...)
are in the "map".
When you select a model entitie, click it in the "map" to know target.
This  version allows you to know what class of entitie have you selected, 
and next versions to move entities in the map. I'am working in it.

Tests:
This program has been tested with:
TEST1.BSP
TEST2.BSP, DUNGEON.BSP
TEST3.BSP, JARED.BSP 
TWOROOMS.BSP
FIRST.BSP

Bugs:
flotaing point domain error sometimes when draw surfaces. 

Information:
If you know where can I get more diferent BSP files, please E-Mail.
If you find bugs, please E-Mail them.
If you have good ideas please E-Mail them.
(I need somebody that knows how to write a program that scans screen, and
prints data in PCX/BMP/GIF file, send source code in c/c++. Quake will be
terminate soon and a lot of monster, enemies, will like to kill us. We need
the maps!!! )
If you are a QUAKE's guru plese E-Mail some tips & tricks.
If you are John Romero or work in ID SOFTWARE, end QUAKE and export it to Spain.
If you don't know anything about QUAKE and don't like learn, correct my English,
and E-Mail this text to me.

Thanks:
-ID SOFTWARE INC.
	for QUAKE beta.
	"Wake up in the morning I found playing quake myself"
-Raphel Quinet,
	for Quake Editing Utilities v0.2i.
	This version doesn't work if you don't use UNPAK.EXE and UNBSP.EXE utilities.
	Source code is allways wellcome to people that have time and don't like sleep.
-Oliver Montanuy, Brian Martin, Raphael Quinet, John Wakelin, David Etherton.
	for "Quake specs 3.1"
	Documents about QUAKE are allways wellcome for people that have time and like to write source.
-Steve Abrahm, Jared Miller
	for putting the monsters in action.
-Steve Larsen, Dalias
	for levels tworooms and first.
	Easy things allows to understand complex problems.

If no body E-Mail me interesting secrets, tips, tricks, about how quake
is developed, I will begin to work in another things.

Please register QGRAPH!  If you continue to use QGRAPH for more than two
weeks, you are required to register it. I can't demand that you pay, I can 
only hope you will support me to buy a Pentium 100MHz to play Quake.

Registration is only US$10. 


Josu Bergara Ede
Avda Lendakari Aguirre 32 2 Der.
Bilbao 48014 SPAIN


Usage of QGRAPH is at your own risk and therefore you are completely
responsible for anything that happens after you run QGRAPH, since you have chosen to run it.

If you don't understand these terms,  or are not sure of something, or
are afraid something bad might come of using QGRAPH, don't  use  it.
You  are here forewarned.

QUAKE is a registered trademark of id Software
QGRAPH is (c)1996 by Josu Bergara Ede

Author: Josu Bergara Ede.
E-Mail: jbergara@sarenet.es
