Commands left to implement:


1.5 Vertex dragging

1.5 Quake 3 support


2 -- toggle_pts (0806978c) Toggle display of .pts/.lin data.
2 -- pts_load (0805e3f8) Load a leak point (.pts/.lin) file.

2 -- get_distance (0806774c) Lets you check the distance between two points (in a 2d viewport).

2 -- calc_quake3_jumppad (08068da0) Calculate the path of flight when one hits a Quake 3-style jumppad.
2 -- mapinfo (08068984) Display information about the map.

/* TODO: do differently */
2 -- clipplane_create (08060c14) Create a new clipping plane.
2 -- clipplane_split (08060a88) Split selected brushes with a clipping plane.

2 -- texture_replace (08069aa0) Do a global search and replace on texture names.

2 -- model_list (08066a04) Show a list of all models in the map.

2 -- face_flags (08065d9c) Edit face flags for selected faces/brushes.

2 -- build_map (0805eb18) Brings up the auto-build dialog.

2 -- face_edit (08065d80) Edit texture alignment information for selected faces/brushes.

2 -- find_leak (08067008) Search for a leak in the map.

2 -- hide_all_but_sel (08065b40) Hide everything that isn't selected.

2 -- check_map (08060134) Checks the map for errors.

2 -- grp_load (0805e350) Load a group.
2 -- grp_save (0805e3a0) Save a group.


-- screenshot (080697f0) Take a screenshot.

-- vid_toggle_fullbright (08068fcc) Toggle fullbright.
-- vid_depthclip_inc (080691d0) Increase depth clipping distance.
-- vid_depthclip_dec (0806920c) Decrease depth clipping distance.

-- vid_toggle_poly (080692b8) Toggle solid textured polygon mode.
-- vid_toggle_bsp (0806932c) Toggle BSP mode.
-- vid_toggle_flat_shaded (080693a0) Toggle grey-shaded BSP mode.
-- vid_toggle_textured (08069434) Toggle textured BSP mode.
-- vid_toggle_textured_correct (080694d8) Toggle perspective correct textured BSP mode.
-- vid_toggle_textured_light (0806957c) Toggle lighted BSP mode.
-- vid_toggle_textured_shadow (08069620) Toggle lighted BSP mode with shadows.
-- vid_bsp_rebuild (080696c4) Rebuild the BSP tree.

-- vid_reinit (08069720) Reinitialize the video system.

-- texture_cache_reread (0806a100) Rereads the texture cache.
