# entities.txt: Standard 3D entities list file, for Quake



info_player_start
info_player_start2

info_player_coop
info_player_deathmatch

info_null
info_notnull

info_intermission

path_corner

info_teleport_destination


light

light_torch_small_walltorch

light_flame_small_white
light_flame_small_yellow
light_flame_large_yellow

light_fluoro
light_fluorospark

light_globe


ambient_comp_hum
ambient_drip
ambient_drone
ambient_flouro_buzz
ambient_light_buzz
ambient_suck_wind
ambient_swamp1
ambient_swamp2


item_health_small
item_health_large

item_health_mega


item_armor1
item_armor2

item_armorinv


weapon_supershotgun
weapon_nailgun
weapon_supernailgun
weapon_grenadelauncher
weapon_rocketlauncher
weapon_lightning


item_shells_small
item_shells_large

item_spikes_small
item_spikes_large

item_rockets_small
item_rockets_large

item_cells_small
item_cells_large


item_artifact_envirosuit
item_artifact_invisibility
item_artifact_invulnerability
item_artifact_super_damage


item_key_silver
item_key_silver_card
item_key_silver_rune

item_key_gold
item_key_gold_card
item_key_gold_rune

item_rune_earth
item_rune_black
item_rune_hell
item_rune_elder


trigger_relay
trigger_counter


trigger_multiple
trigger_once

trigger_secret

trigger_hurt
trigger_push

trigger_setskill
trigger_onlyregistered

trigger_monsterjump

trigger_teleport
trigger_changelevel


func_door
func_door_secret

func_button

func_plat
func_train

func_wall
func_episodegate
func_bossgate

trap_shooter
trap_spikeshooter

misc_fireball
misc_teleporttrain


misc_explobox
misc_explobox2


monster_army
monster_dog
monster_ogre
monster_knight
monster_wizard
monster_zombie
monster_demon1
monster_shambler
monster_boss

monster_enforcer
monster_fish
monster_hell_knight
monster_shalrath
monster_tarbaby
monster_oldone


