# entities.txt: Standard 3D entities list file, for Quake 3



info_player_deathmatch

info_player_intermission

misc_portal_camera
misc_portal_surface

info_null
info_notnull

path_corner

info_camp

misc_teleporter_dest

team_ctf_redplayer
team_ctf_blueplayer
team_ctf_redspawn
team_ctf_bluespawn

team_ctf_redflag
team_ctf_blueflag
team_ctf_neutralflag

team_redobelisk
team_blueobelisk
team_neutralobelisk


light


target_speaker


item_health_small
item_health
item_health_large

item_health_mega


item_armor_shard

item_armor_combat
item_armor_body


weapon_gauntlet
weapon_machinegun

weapon_shotgun
weapon_grenadelauncher
weapon_rocketlauncher
weapon_lightning
weapon_railgun
weapon_plasmagun
weapon_bfg

weapon_grapplinghook

weapon_nailgun
weapon_prox_launcher
weapon_chaingun


ammo_bullets
ammo_shells
ammo_grenades
ammo_rockets
ammo_lightning
ammo_slugs
ammo_cells
ammo_bfg

ammo_nails
ammo_mines
ammo_belt


item_enviro
item_regen
item_flight
item_invis
item_haste
item_quad

item_scout
item_guard
item_doubler

holdable_medkit
holdable_teleporter

holdable_portal
holdable_kamikaze
holdable_invulnerability


trigger_always

func_timer

target_delay
target_relay


trigger_multiple

trigger_hurt
trigger_push

trigger_teleport


func_static

func_rotating
func_door

func_button

func_plat
func_train

func_bobbing
func_pendulum

shooter_rocket
shooter_plasma
shooter_grenade


target_position
target_location

target_print
target_score

target_give
target_remove_powerups
target_kill

target_push

target_laser

target_teleporter


func_group


