Identify change log.


0.0.1:
	Initial (pre-alpha) release.

0.0.2:
	Removed some temporary files.
	Fixed a few more bugs.

0.0.3:
	Converted the map nodes from hierarchical to linear.
	Arranged map nodes under entities (like in Quake).
	Refactored the entities subsystem.
	Converted the BSP model loader into a proper map loader.
	Added snap to grid, and editing the orientation of models.
	Implemented full undo/redo.
	Added the creation of entities.
	Fixed the bumpmapping.
	Added the Quake 3 texture config loader, and added to the Doom 3 one.

0.1:
	Improved the Doom map loader.
	Added the players subsystem, and display of player weapons.
	Added the sprites subsystem.
	Added Quake 3 bezier support to the BSP map loader.
	Added the Painkiller map loader.
	Added editing of entities.
	Added the Quake 3 relection mapping shader.
	Added the use of vertex buffers for polys, beziers, models and lines.
	Improved the OpenGL drawing speed of text.
	Fixed Bullet physics to include kinematic objects and players.
	Added GJK and EPA collision detection, for cameras and players.
	Added multiple lights.
	Changed the name of the project from "PanCAD" to "Identify".
	Replaced "struct corner_s" with "vec2".
	Replaced "struct vect_s" with "vec3".
	Replaced "struct quat_s" with "vec4".
	Slightly changed the project description in each file.
	Added the user config file.
	Added the preferences dialog.
	Added the map preferences dialog.
	Added creation and editing of bezier patches.
	Added load-all and show-all functions to the file browser.
	Refactored the sound configs subsystem.
	Changed the name of the project from "Identify" to "Standard 3D".
	Added the Quake 2 texture config loader.
	Added BSP Lights Needed Sets.
	Added independent drawing of non-world BSP models.
	Added 7 more crosshair images.
	Improved the Doom 3 texture loader.
	Changed map loading so that more info of entities is loaded directly.
	Integrated the particle tests into the Quake 2 entities module.
	Added loading and saving of multiple cameras.


