
SpeedTech textures
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Title				: SpeedTech Textures 
Game				: Quake 3 (any q3-based game, or any game that can handle jpg)

Author			: 
			Speedy
			speeds@bk.ru
			www.planetquake.com/speedy
			www.cr8.da.ru
			icq 68154481
			
Release Date            : March 2003
Files                   : many

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Description 

Industrial/sci-fi greyish textures made with q3 in mind. Mapper-friendly (at least for me ;))
.shader included
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Instructions / INSTALLATION 

1. Extract the zip file in the BASEQ3 directory keeping the folder structure
(or just move it there and rename from .zip to pk3)
2. Goto the SCRIPTS sub-directory under the BASEQ3  and in the file SHADERLIST.TXT   
add the line at the bottom (the name of the .sahder) : speedtech


Please check all individual shaders for additional textures
because some light fixtures share the same blend texture.

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If you change anything, create a new shader file
and use unique shaders names and paths please,
to avoid possible problems. 

If you use my textures, please give me credit and mention my site URL. 

If you modify any of the textures, they still remain my property! 

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Testing/Help

thanks to _blackPope, Map-center and q3w guys, Sock. 

greetings to #tf/qmap/func_msgboard folks
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Soft Used              

GtkRadiant
PS by someone
q3Ase
bred2
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-- Copyright / Permissions --


NON-commercial use only. In other case you have to obtain my permission.
If you modify any of the textures, they still remain my property! If you dont agree with these conditions - dont use my textures.


You MAY distribute this file through any electronic network (internet,
local BBS etc.), provided you include txt and all files unmodified and leave the zip archive intact.

