CORRECTIONS TO 2015 DEF FILES:

1. All the WOS card_* def files had the NOT_SOLID and NOT_DAMAGEABLE spawnflags: removed.

2. eastercandy.def and eastercoke.def files had the NOT_SOLID and NOT_DAMAGEABLE spawnflags: removed.

3. eastercoke.def had a typo in the SINED declaration: the entityname was powerup_eastercandy: changed
   to powerup_eastercoke as it should have been from the start.

4. flashlight.def (inventory_flashlight) had the NOT_SOLID and NOT_DAMAGEABLE spawnflags: removed
   (duh! Mr Ken, it's an inventory item: no such spawnflags apply. More attention to typos and less stupid
   jokes please).

5. paradox.def (items_paradox) had the NOT_SOLID and NOT_DAMAGEABLE spawnflags: removed since this is a
   pick-upable item (unusual for items_* type entities).

6. forkliftzied.def had the NOT_DAMAGEABLE spawnflag: removed, doesn't apply to drivable vehicles. This is
   almost the same as the regular forklift: a bit slower and doesn't explode when destroyed.

7. forklift_attack.def is supposed to be an actor entity that attacks the player. It works but you can't
   attach wheels to it because it isn't a vehicle. Incomplete. Also had the NOT_SOLID and NOT_DAMAGEABLE
   spawnflags which don't work: removed. You should update nevertheless because it had the entity name
   "vehicles_forklift" in the SINED declaration which comes in conflict with the real forklift. I changed
   it to "vehicles_evilforklift".

8. bulldozer_zied.def had the NOT_DAMAGEABLE spawnflag: removed, doesn't apply to drivable vehicles. This is
   almost the same as the regular bulldozer: a bit smaller.

9. civfemale_phouse2.def had a typo in the SINED declaration: the entity name was written as Innocent_PenthousePet1
   (which is in fact the name of civfemale_phouse1.def's entity). Changed to Innocent_PenthousePet2 of course.

10. slimwithcgun.def (Monster_Slim_Concussion) is not functional and should be removed from your models folder.

11. In 2015's models/tech folder in the pak0.sin file, there is a new walk animation called walk.sam used by
    all technician types including the original techies. This overwrites Ritual's original walk.sam animation.
    If you don't want to lose the original walk.sam, it is recommended to rename it before copying 2015's into
    SinEd's models/tech folder (why couldn't 2015 just name it walk2.sam and avoid losing an animation?).

12. beaker_zied.def (deskitems_beakerZied) is not really useful. Same as the old beaker.def except for the origin.
    The new beaker_zied2.def (deskitems_beakerZied2) is good though since it has 2 new skins plus the new origin for
    the "scientist shaking the beaker" scripted move in SBMC.

13. hcofficer1_cinematic.def (Hero_HCOfficer1_Cinematic) is not really useful. Same as Hero_HCOfficer1_NoWeapon.

14. humv_back_tire2.def, humv_front_tire2.def and humv_front_tire3.def are identical to the original Sin HUMV tires
    and are not really useful. Left to your discretion.

15. rope.def and rope_thin.def produce valid models when inserted as model -> ... in the right-click menu but their
    bounding box is ridiculously huge. It fetches its models from the models/rope folder. Works in principle but I
    don't find this very useful. Left to your discretion.

16. concussionbattery.def is obsolete and should be removed from your models folder.

17. flamethrowerfuel.def is obsolete and should be removed from your models folder.

18. dualmagnum_w.def is useless for editing (contains info for when player has picked up extra magnum pistol in game).

19. informergun.def is useless for editing (contains info for when player has picked up informer gun in game).

20. All the hb_* .def files are useless for editing and can be removed from SinEd's models folder.

21. All the view_* .def files are useless for editing and can be removed from SinEd's models folder.

22. models/concussion folder + contents useless for editing (contains player's concussion gun FP view models).

23. models/crossbow folder + contents useless for editing (contains player's crossbow gun FP view models).

24. models/cruise folder + contents useless for editing (contains player's guided rocket launcher FP view models).

25. models/dualmagnum folder + contents useless for editing (contains player's dual magnum FP view models).

26. models/flamethrower folder + contents useless for editing (contains player's flamethrower FP view models).

27. models/hb_dash folder + contents useless for editing (contains player's hoverbike dashboard FP view models).

28. models/hoverbike_v folder + contents useless for editing (contains player's hoverbike FP view models).

29. models/informgun folder + contents useless for editing (contains player's informer gun FP view models).

30. models/nuke2 folder + contents useless for editing (contains player's Ip36 gun FP view models).

31. models/pack folder + contents useless for editing (contains player's Stinger FP view models).


ENHANCEMENTS TO 2015 DEF FILES:

1. The descriptions in rain_256x256.def, rain_128x128.def and rain_64x64.def (fx_rain_256x256, fx_rain_128x128 and
   fx_rain_64x64 respectively) now have info on how to set the anim key to make them work.

2. The description in crate.def (world_crate) now has info on the fact that you have a choice of 2 skins plus the
   NOT_SOLID and NOT_DAMAGEABLE spawnflags were added.

2. The description in throwrubble.def (world_rubble) now has info on the fact that you have a choice of 3 shapes
   plus the NOT_SOLID and NOT_DAMAGEABLE spawnflags were added.

3. Added NOT_SOLID and NOT_DAMAGEABLE spawnflags to techsuit.def (items_browntechuniform).

4. Removed the NOT_DAMAGEABLE spawnflag from slot01.def (items_slotface) since it's indestructible anyway.

5. Added description and list of keys to spidermine_modelonly.def (trap_SpiderMine).

6. Added descriptions to safelitez.def (world_safelitez) and safelitezfb.def (world_safelitezFullbright) to include
   useful info about choice of oientations (anim key) and skins.