================================================================
Map build from scratch
Title                   : Kung-Fu Crisis   by Neur0
Filename                : neur0jumps2a.bsp
Date of Release         : September 23, 2002
Author                  : Remy van Noorden
Nick                    : Neur0
Email Address           : neurointhenet@yahoo.co.uk
Description             : jump/trick map
                        : Jump your way from the start to the end and get the weapon!                      
Note                    : In neur0jumps2 a Quake2 bug could be used to skip a large portion of the map
                          and get a faster time. (trigger_push has no effect when fps is set below 5).
================================================================

+ Information +

Game                    : Quake II
Mod                     : jump
Difficulty 1-10         : 6
New Textures            : no
Intermission Camera	: yes

+ Construction +
Editor used             : QuArK 6.2
other compile tools	: TXQBSP39, TIMVIS3, ARHGRAD 2.01
Credits			: Thanks to the dude who made the tree textures and shared them with me (forgot your name)
			: Thanks to bleh for testing
                        : Thanks to bleh for this great jumpmod
                        : Thanks to ManicMiner and Jolt for hosting the jumpmod 
			
================================================================

+ Installation +

Unzip into the mod directory of your choice (probably jump)

================================================================

+ Specs +

System used             : AMD Athlon XP 2000+ 1667 Mhz
                        : NVIDIA GeForce4 Ti 4200 64 MB
                        : 512 DDRAM PC2700
                        : Epox 8K3A+ MainBoard

Compile Info            : TXQBSP39      -  5 seconds
                        : TIMVIS3       -  715 seconds
                        : ARGHRAD 2.01  -  682 seconds (4 suns were used and -bounce 2)

No rights are reserved and if you choose to use this map as a basics for you own map
then theres not a damn thing i can do about it is there.
