
				Stubbsy Jump 10.... Selftitled
				
This map took me about a week's worth of work, on and off... the first room was built one evening, the second (which is two rooms) and the third took considerably longer, maybe 6 or 7 days of work. (Bear in mind i only work on the maps after school, for about 2 hours, so i don't get that much done really) 

There are a hell of a lot of custom textures in this map, and I appologise, but - seeing as you're reading the readme (this) - you've probably downloaded the map, and the textures (and this) all in one zip, so it's not that bad for you.

||
|							  |
|Stats: Map File Size: 1,167,968 bytes			  |
|	Combined Custom Texture Size: 1,513,360 bytes	  |
|	Total Compile Time: 4mins 40s (340seconds)		  |
|	Final Release: 26/09/2002			  |
|							  |
|_________________________________________________________|

||
|Custom Texures:									|
|The textures themselves mainly came from Half-Life: Counterstrike paks... namely:	|
|											|
|de_piranesi.wad;									|
|W 128 128 RGB: textures/stubbsy_pi_floorst4.wal					|
|W 128 128 RGB: textures/stubbsy_pi_floorst2g.wal					|
|W 128 128 RGB: textures/stubbsy_pi_floorst4g.wal					|
|W 128 256 RGB: textures/stubbsy_pi_rug1.wal						|
|W 128  64 RGB: textures/stubbsy_pi_pavement.wal					|
|											|
|de_chateau.wad										|
|W 256 256 RGB: textures/stubbsy_cxcnstrctwooda.wal					|
|W 256 256 RGB: textures/stubbsy_cxcnstrctwoodb.wal					|
|W 128  64 RGB: textures/stubbsy_cxbrickktrima.wal					|
|W 256 256 RGB: textures/stubbsy_cxbrickfcrk.wal					|
|W 256 256 RGB: textures/stubbsy_cxbrickfbrkn.wal					|
|W 256 256 RGB: textures/stubbsy_cxstairsc.wal						|
|W 256 256 RGB: textures/stubbsy_cxmarblee.wal						|
|W 256 256 RGB: textures/stubbsy_cxgroundjorna.wal					|
|W  64 256 RGB: textures/stubbsy_cxwalltrima.wal					|
|W 256 256 RGB: textures/stubbsy_cxrockf.wal						|
|W 256 256 RGB: textures/stubbsy_cxrockfbase.wal					|
|W 256 256 RGB: textures/stubbsy_cxcnstrcttarpb.wal					|
|W 256 256 RGB: textures/stubbsy_cxcnstrcttarp.wal					|
|											|
|de_celtic.wad										|
|W 128 128 RGB: textures/stubbsy_vx_crate2.wal						|
|W 128 128 RGB: textures/stubbsy_vx_crate1.wal						|
|W 128 256 RGB: textures/stubbsy_-0vx_wall1.wal						|
|W 256 256 RGB: textures/stubbsy_lv_bricktrim.wal					|
|											|
|============										|
|											|
|W 256 256 RGB: textures/stubbsy-sg1.wal \__    The two stained glass			|
|W 128 128 RGB: textures/stubbsy-sg2.wal / textures are my own creations.		|
|_______________________________________________________________________________________|

Stubbsy

	 ___/\___
	]Start Log[
	 \_/

Deleting file: stubbsyjump10.bsp
Deleting file: stubbsyjump10.map
Deleting file: stubbsyjump10.prt

Saving file: C:\games\Quake2\baseq2\maps\stubbsyjump10.map

Exporting stubbsyjump10.map to .map... OK.
===== Executing process: =====
C:\games\Qoole 99\bin\QBSP3.EXE stubbsyjump10

---- qbsp3 ----
entering C:\games\Quake2\baseq2\maps\stubbsyjump10.map
Entity 0, Brush 121: mixed face contents
0...1...2...3...4...5...6...7...8... (1)
0...1...2...3...4...5...6...7...8... (1)
writing C:\games\Quake2\baseq2\maps\stubbsyjump10.prt
Writing C:\games\Quake2\baseq2\maps\stubbsyjump10.bsp
    5 seconds elapsed

===== Process Terminated =====

===== Executing process: =====
C:\games\Qoole 99\bin\QVIS3.EXE stubbsyjump10

---- vis ----
reading C:\games\Quake2\baseq2\maps\stubbsyjump10.bsp
reading C:\games\Quake2\baseq2\maps\stubbsyjump10.prt
 187 portalclusters
 485 numportals
0...1...2...3...4...5...6...7...8...9... (1)
0...1...2...3...4...5...6...7...8...9... (6)
Average clusters visible: 49
Building PHS...
Average clusters hearable: 100
visdatasize:9158  compressed from 8976
writing C:\games\Quake2\baseq2\maps\stubbsyjump10.bsp
  7.0 seconds elapsed

===== Process Terminated =====

===== Executing process: =====
C:\games\arghrad\arghrad.exe stubbsyjump10

----- ArghRad 2.01 by Tim Wright (Argh!) -----
Modified from original source code by id Software

----- Settings -----
----- Load BSP File -----
reading C:\games\Quake2\baseq2\maps\stubbsyjump10.bsp
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (164)
0...1...2...3...4...5...6...7...8...9... (146)
0...1...2...3...4...5...6...7...8...9... (6)
----- Save BSP File -----
writing C:\games\Quake2\baseq2\maps\stubbsyjump10.bsp
----- Time -----
  328 seconds elapsed

===== Process Terminated =====



 __/\__
]End Log[
 \_/