=====================================================================
Title          : BLOODSTORM
Game           : Quake 2
Date           : 01/11/2000
Filename       : bldstorm.bsp
Author         : Chris "Musashi" Walker
Email Address  : musashi@planetquake.com
Home Page      : http://planetquake.com/musashi
Description    : A medium-sized deathmatch level with classic Quake
                 and gothic Q3:A influences, set under a night sky.
Player Load    : 2 - 6
Spawn points   : 8
Instructions   : Extract to your Quake2\baseq2 directory, using folder names.
Thanks         : The obligatory but heartfelt thanks to id Software for Quake.
                 Kai, for the beta-testing.

=====================================================================
* Additional Credits *

- Ogro (ogro_fix@yahoo.com), for those amazingly cool demon textures.
   Check out his site at http://www.planetquake.com/pandemonium
- Axl (PlasmaAXL@gmx.net) for his stone and lava textures.
- The unknown author of the 'castle01' texture set, whose textures
   provided the theme for this level.
- The unknown author of the 'night1' environment/skybox.

Extra texture information can be found in the 'textures.txt' file.

-Awakening 2 conversion by Maric, done with permission.

=====================================================================
* Play Information *

Single Player        : Nope
Cooperative          : Not that one either
Deathmatch           : Yeah :)
Difficulty Settings  : No
New Sounds           : Yes
New Textures         : Yes
New Sky              : Yes
New Music            : No
Demos Replaced       : No

=====================================================================
* Construction *

Base                 : New level from scratch
Editor(s) used       : QERadiant, Wally, Paint Shop Pro, Cool Edit, WordPad
Known Bugs           : Not that I know of...
Build Time           : (Sobs quietly)
Compilers used       : qbsp3 and qvis3 (v1.02) by Geoffrey DeWan
                       ArghRad (v2.01) by Tim Wright

=====================================================================
* Copyright stuff *

This is may only be redistributed free of charge and unaltered with
this text file and all accompanying custom files (sky, textures and
sounds) included. If you want to use those custom files that aren't
mine, I suggest you credit the relevant author.

If you want to use this map as base for another level, drop me a line
and ask me...

You must obtain my permission before including this level on any
sort of CD compilation.

Thanks :)
