=====================================================================
Title          : THE FLESH REFINERY
Game           : Quake 2
Date           : 13/02/2001
Filename       : fleshref.bsp
Author         : Chris "Musashi" Walker
Email Address  : musashi@planetquake.com
Home Page      : http://planetquake.com/musashi
Description    : Small tourney level that combines long fire-corridors
                 with frantic close-quarters combat. Gladiator bot-friendly!
Player load    : 2 - 4
Spawn points   : 8
Instructions   : Extract to your Quake2\baseq2\ directory, using folder names.
                 Move the .AAS file to your Gladiator/OSP Tourney directory.
Thanks         : The obligatory but heartfelt thanks to id Software for Quake.
                 Kai and Dionius, for the beta-testing.
                 Sven (http://planetquake.com/sven), for the idea for the
                  teleporter effect.

=====================================================================
* Play Information *

Single Player        : Nope
Cooperative          : Not that one either
Deathmatch           : Yeah :)
Difficulty Settings  : No
New Sounds           : No
New Textures         : No
New Sky              : No
New Music            : No
Demos Replaced       : No

=====================================================================
* Construction *

Base           : New level from scratch
Editor(s) used : QERadiant (build 147)
Known Bugs     : Spawn points sometimes visible in the floor
Compilers used : qbsp3 and qvis3 (v1.02) by Geoffrey DeWan
			        ArghRad (v2.01) by Tim Wright

=====================================================================
* Comments *

The weathered arena lies desolate under the blood-red Stroggos
sunset, battered through decades of relentless deathmatching.
Although it has seen better days, it remains the ideal place to
settle personal differences...Quake style.

This level contains a powerup called the "power screen". For those
players unfamiliar with this item, it's basically a toned-down
version of the infamous power shield. The power screen absorbs much
less damage, and then only from frontal attacks.

To use this powerup, you need to bind a key to "use power screen".
Its use here doesn't unbalance gameplay in the way that the power shield
can - extensive play-testing of the level has verified this :)

-Awakening 2 conversion by Maric, done with permission.
			  
=====================================================================
* Copyright stuff *

This is may only be redistributed free of charge and unaltered
with this text file included. If you want to use this map as base
for another level, let me know and I'll send you the .MAP file.

You must obtain my permission before including this level on any
sort of CD compilation.

Thanks :)
