===============================================================================
Title          : BROKEN SHADOWS
Game           : Quake 2
Date           : 03/06/2001
Filename       : shadows.bsp
Author         : Chris "Musashi" Walker
Email Address  : musashi@planetquake.com
Home Page      : http://planetquake.com/musashi
Description    : Medium-sized gothic DM level, suitable for 1v1 or general
                 FFA carnage
Player load    : 2 - 8ish
Spawn points   : 11
Instructions   : Extract to your Quake2\baseq2\ directory, using folder names.

===============================================================================
* Credits *

- My wife Fiona, for the name of the level and for her boundless patience with
  me and my mapping habit ;)
- The Freshteam dudes (http://freshteam.telefragged.com/index.php3), for the
  *excellent* gothic texture set.
- Ogro (http://www.planetquake.com/pandemonium), for more cool textures.
- Than, for the jump-pad texture.
- Seth Galbraith (http://www.planetquake.com/gg/ ), for the fire textures idea.
- RipVTide at Star Wars Quake (http://swtc.telefragged.com/), for the Q3A-style
  shader effects idea.
- Maric (http://www.backshooters.com), for teaching me how to do terrain in Q2.
- The guys at the beta-testing forum for their suggestions and for pointing 
  out bugs: Sven, Maric, loTTe ohm, Supersilent, That Q2 Mapper, $ilver@acer
  Ven and Jay.
- The unknown artist who created the 'night1' sky.

If I've forgotten anyone here, please let me know and I'll add you to the list.

-Awakening 2 conversion by Maric, done with permission.

===============================================================================
* Play Information *

Single Player        : Nope
Cooperative          : Not that one either
Deathmatch           : Yeah :)
Difficulty Settings  : No
New Sounds           : Yes
New Textures         : Yes
New Sky              : Yes
New Music            : No
Demos Replaced       : No

===============================================================================
* Construction *

Base           : New level from scratch
Editor(s) used : QERadiant (build 147)
Known Bugs     : Running this map in software mode (see below)
Compilers used : qbsp3 and qvis3 (v1.02) by Geoffrey DeWan
			        ArghRad (v2.01) by Tim Wright

===============================================================================
* Comments *

Due to the use of Q3A shader-type effects, this map will have ugly
brushes when run in software mode. To get round this, I've also
produced a 'shadows_sw.bsp' file that doesn't have the effects
in for those unfortunate people who play Q2 without 3D cards :)

To get to the Quad chamber, you'll need to go through the fire 
screen underneath the rocket-launcher. Rocket-jumping is one way; if
you have m4d 5k!llz you can also circle-jump from a nearby ledge.
			  
===============================================================================
* Copyright stuff *

This is may only be redistributed free of charge and unaltered
with this text file and the accompanying texture, sky and sound files
included. You must obtain my permission before including this level
on any sort of CD compilation. Yadda yadda yadda.

Thanks :)
