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Quake II ThreeWave Capture the Flag
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Capture the Flag offers an exciting variation on team play. It gives more
meaning to base defense along with offensive positioning and organized strikes.

The basic premise is this:

Attack the enemy base, grab their flag, then take it back to your base. In this
variation you must touch your base flag when carrying the enemy flag in order
to score - if your flag isn't at your base when you return, you or your team
must get it back to gain points and captures.


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The Rules
-----------------------------------

Two areas of the map are designated as base encampments. 

When you connect to the server, you will either be automatically assigned to a
team or you will be in an invisible spectator mode where you can select your
team.  You can change teams later on by using the "team" command and selecting
red or blue in the console - for example, "team red" will change to red team.
You spawn at your team's base. If you die and the DF_CTF_SPAWNS_ONLY dmflag is not set, then you are spawned at one of the deathmatch start spots randomly placed in the level (rather then at your base).

If you pick up the enemy flag, you must return to base and touch your flag in
order to score. Note that if you get back to the base, your flag might not be
there if the other team has it! Get the rest of your team to go frag the enemy
player and get your flag back!

When a player carrying the enemy flag touches his flag he completes a
successful capture. He gets a bonus of 15 points, and everyone on his team gets
10 points.

If you kill an opposing team player who has your flag he drops it, earning
yourself 2 points. If you touch your flag, it will teleport back to your base,
giving you 1 point as a recovery bonus. This gives base defenders a reward for
guarding their flag.

Since everyone starts at their base after level change or joining the game, the
team will have to work out who is going to go on offense to try to get the
enemy flag, and who will play defense by staying at base and guarding their own
flag.


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Tech Powerups
-----------------------------------

There are four tech powerups, spinning rings with symbols inside them - you'll
spot them right away. They are:

The Power Amplifier, which is signified by the large nail, increases your
attack power.

The Disruptor Shield, which is signified by the large gear. It increases your
resistance to enemy attacks.

The Time Accelerator. It has wings spinning inside of it, and greatly increases
your speed.

The Auto Doc, which bears a spinning red cross. This tech regenerates your
health constantly.

The command "drop tech" in the console will cause you to drop the tech you are
currently carrying, to pass it to a teammate or to pick up another one. You
cannot pick up the tech that you have just dropped.  


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The Grapple
-----------------------------------

Included in CTF is a new weapon, the Grapple.  This tool is not effective as an
attack weapon, but is excellent in increasing your mobility.  In order to use
it, you must bind a key or mouse button to "use grapple".  It works like any
other weapon--just point and shoot.  The difference is, as long as you hold the
fire button down, you will be pulled to the point where the grapple connected
to.  Release the fire button to let go and disengage from the grapple.


-----------------------------------
Credits 
-----------------------------------

PROGRAMMING
John Cash
Dave 'Zoid' Kirsch

LEVEL DESIGN
Christian Antkow
Dave 'Zoid' Kirsch
Tim Willits
Jim Molinets
Mike 'Casey' Goodhead

ART
Adrian Carmack
Kevin Cloud
Paul Steed

SOUND
Tom 'Bjorn' Klok

ORIGINAL CTF ART DESIGN
Brian 'Whaleboy' Cozzens

ADDITIONAL TEXTURE FOR Q2CTF6
Rowan 'Sumaleth' Crawford

CTF STORY
Heath 'ColdSun' Brown

INSTALLER
Jack 'Morbid' Mathews

Special Thanks to all the Q2 CTF Beta Testers


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NOTE: This is a cut-down version of the full manual, as certain aspects and settings are different for Awakening II. The original CTF user manual is available at:

http://www.threewave.com/quake2/q2gg.html

