Millsy's MAP PAK   07/27/01  (5th update)
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Instructions


Put the .pak file into your Gloom directory, and name it pakX.pak
where X is the next number after your highest pak file (ie if you have a pak2.pak, name it pak3.pak) don't make it higher than 9 though.
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As of July 2001, you shouldn't even need a Maps directory if this was installed correctly. 
Any new maps can be found at:
www.planetquake.com/gmd 
This file can also be found at planetgloom.com


As new maps come out, this file will be updated.



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Fixed as of 07/23/01
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Found missing texture for ore1.bsp
Added missing sky textures for a few maps
Deleted sounds and textures that had been added twice
Reworked map2 sounds (took them out of the quake2 baseq2 directory)

*note: Because of bad naming, the first version of map2 will no longer be in the map pak.

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Added as of 07/23/01

Added HOB's new map
Added SATAN.bsp
Added adrift.bsp

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Added as of 08/01/01

Added Infested forest
Added sseleman-d

* Fixed Texture pathing on Infested Forest (ComeToFraggy did not test the map)
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If you find any more bugs, I am usualy in #gloom on irc.edgeirc.net

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millsy@telusplanet.net
ICQ : 56287649
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Legal Shit:
None.  But if you give out the pak file, please include this txt file.


Also, it is required by-law that you visit www.magnumresearch.com and love it.