
	* T H E *
		* G L O O M *
			    * A R E N A *

Map Name:	The Gloom Arena
Version:	2.0
Author:		Cataclaw
E-Mail:		Cataclaw@Sympatico.ca
Web Site:	www.Cataclaw.com
Dedicated To:	Silica Gel Alliance - Clan {SGA}
Release Date:	Thursday, September 13, 2001
Editor:		Worldcraft 1.6 Shareware
Filename:	Glmarena.bsp

	In memory of the tragedy that took place
	Tuesday, September 11, 2001 in the United States.

Installation:	Custom textures are in quake2/gloom/textures/cataclaw/
		Custom sounds are in quake2/gloom/sound/cataclaw/
		The .Bsp file belongs in quake2/gloom/maps/
Build Time:	Too long.
Compile Time:	On my PII 400Mhz /w 96MB Ram: An eternity.
		On R1CH's super fast PC:
				  	 QBSP:  10 seconds.
					 VIS:	6 hours.
					 RAD:	26 minutes.

Gloom 1.3x:	Yes (Latest version required.)
Gloom 1.2x:	No (This map requires the latest version of gloom to function.)

Custom Tex.:	Yes
Custom Snds.:	Yes


Thanks To:	-R1CH - Thanks for providing me with workable gloom ents, endless
		quantities of patience and a friend whom i can count on. Oh and thanks
		for compiling my map too :)
		-Sul - Your advice and mapping help i could not go without. :)
		       Mapconv.exe also came in handy.
		-Ankka - Playtesting, helping with the ents.
		-Ghost - Assisting me with the breeder texture on totalkarn. Supporting me! *huggle*
		-DevilWarrior - Mapping tips/assistance in #gloom. Thanks!
                -Seeds - Volumetric lighting guide found at www.planetgloom.com/mapping
	
		Anyone else i didn't mention!

		I'd also like to mention: HOB SUCKS.

Version info:
	v2.0	- Forcefields now bounce back rockets and other projectiles.
		- Biotech removed and mech added.
		- Air vent in spider base improved.
		- Famous "fall out of map bug" corrected.
		- Outdoor lighting improved.
		- RxN Coke machine timer reduced to 2 minutes.
		- Added mission instructions (cool music too!)
		- Both bases expanded, generally improved.
		- Humans got a nice controlable turret in their base.
		- More defenses added to both bases.
		- Buttons pushed back a bit.
		- Forcefields will now open immediately after pushing the button.
		- Cost for opening forcefield reduced to 5 and the +2 frags was removed.
		- Points now given for pressing class buttons.
		- You are no longer able to activate base defenses if there isn't any enemy in base!
		- You can't fall into your own team's traps either.
		- Middle area (with the names) expanded.
		- Secondary exits via teleporters.
		- Healer/depot bays in middle area.
		- And more...

	v1.0	- Initial release

	
		____________________________________________________
Map Info:	** PLEASE READ THE FOLLOWING GAMEPLAY INFORMATION **
		** IF IT WASN'T IMPORTANT, IT WOULDN'T BE HERE!!! **


		The map is an arena. On one end of the arena there is a spider base and at the other extremity
		there is a human base. Each base is equiped with a forcefield that keeps enemies out. At first,
		only grunt and hatchling are available. Basically players go out into the arena and fight.
		To access higher classes, you must hit switches in the enemy's base. Unfortunately, the base
		is guarded by a forcefield and even once inside there are defenses and traps. Forcefields can be
		deactivted by "spending" 5 frags and pressing the button on the right of the base's entrance.
		Forcefields stay deactivated for 30 seconds only, so get moving! Once inside, hit as many switches
		as you can activating higher classes.

		HOW TO WIN: At the very end of each base there is a button that when pressed, will win the game
		for the team that pressed it. Because there are so many traps and defenses, it's best for everyone
		to fight in the arena and save up their frags for a mass attack/rush. He who pushes the button also
		gets a cool 100 points for a job well done.


Copyright stuff:
Blah blah, don't l33ch textures, don't copy my idea, blah blah the intro.wav 
is taken from C&C: Red Alert's Hell March, blah blah blah, etc...