
	* T H E *
		* G L O O M *
			    * A R E N A *

Map Name:	The Gloom Arena
Version:	1.0
Author:		Cataclaw
E-Mail:		Cataclaw@Sympatico.ca
Web Site:	www.Cataclaw.com
Dedicated To:	Silica Gel Alliance - Clan {SGA}
Release Date:	Sunday, September 2, 2001
Editor:		Worldcraft 1.6 Shareware
Filename:	glmarena.bsp

Installation:	Custom textures are in /gloom/textures/cataclaw/
		Custom sounds are in /gloom/sounds/cataclaw/
		The .BSP file belongs in /gloom/maps/
Build Time:	Two days worth of mapping.
Compile Time:	On my PII 400Mhz /w 96MB RAM: An eternity.
		On R1CH's super fast... whatever it is he has: 15+ hours

Gloom 1.3x:	Yes
Gloom 1.2x:	No (This map requires the latest version of gloom to function, get it at www.planetgloom.com)

Custom Tex.:	Yes
Custom Snds.:	Yes


Thanks To:	-R1CH - Thanks for providing me with workable gloom ents, endless
		quantities of patience and a friend whom i can count on. Oh and thanks
		for compiling my map too :)
		-Sul - Your advice and mapping help i could not go without. :)
		-Ankka - Playtesting, helping with the ents.
		-Ghost - Assisting me with the breeder texture on totalkarn. Supporting me! *huggle*
		-DevilWarrior - Mapping tips/assistance in #gloom. Thanks man!
		-seeds - Volumetric lighting tutorial - http://www.planetgloom.com/mapping/
	
		Anyone else i didn't mention!

		____________________________________________________
Map Info:	** PLEASE READ THE FOLLOWING GAMEPLAY INFORMATION **
		** IF IT WASN'T IMPORTANT, IT WOULDN'T BE HERE!!! **


		The map is an arena. On one end of the arena there is a spider base and at the other extremity
		there is a human base. Each base is equiped with a forcefield that keeps enemies out. At first,
		only grunt and hatchling are available. Basically players go out into the arena and fight.
		To access higher classes, you must hit switches in the enemy's base. Unfortunately, the base
		is guarded by a forcefield and even once inside there are defenses and traps. Forcefields can be
		deactivted by "spending" 8 frags and pressing the button on the right of the base's entrance.
		Deactivating a forcefield will cost you 8 frags, but you will get 2 back and some points.
		Forcefields stay deactivated for 30 seconds only, so get moving! Once inside, hit as many switches
		as you can activating higher classes.

		HOW TO WIN: At the very end of each base there is a button that when pressed, will win the game
		for the team that pressed it. Because there are so many traps and defenses, it's best for everyone
		to fight in the arena and save up their frags for a mass attack/rush. He who pushes the button also
		gets a cool 100 points for a job well done.

Copyright stuff:
Blah blah, don't l33ch textures, don't copy my idea, blah blah blah...