 ______________________________________________
|Stubbsy Jump 8 - "Hey look, that's my name :D"|
 
________________________________________________________________________________
|  ______________________________________________________________		|
| |Hey, another map, started ages ago, and just finished :D	 | 		|
| |Thanks to the following people for testing: (in no real order)|	  	|
| |								 | 		|
| |Tony								 | 		|
| |Mystique							 | 		|
| |Neuro							 | 		|
| |Jay								 | 		|
| |Bleh								 | 		|
| |And anyone else who i've forgotten (sorry:)			 | 		|
|  		|
|	 ______________________________________________________________		|
|	|Stats: Map File Size: 842,316 bytes			       \	|
|	|       Combined Custom Texture Size: 0 bytes			|	|
|	|       Total Compile Time: 23mins 11sec (1391 seconds)		|	|
|	|	Max Memory Used During Compile: 164,516 K		|	|
|	|       Final Release: 27/09/2002				|	|
|	  	|
|	 ______________________________________				 	|
|	|TODO LIST:			       \			 	|
|	|Fix StubbsyJump7			|			 	|
|	|Finish StubbsyJump9			|				|
|	|Finish StubbsyJump11 - Just started :D	|				|
|	 				|
|										|
|										|
|	Cya									|
\	   Stubbsy								|
 

	 ___/\___
	]Start Log[
	 \_/

Deleting file: stubbsyjump8.map

Saving file: C:\games\Quake2\baseq2\maps\stubbsyjump8.map

Exporting stubbsyjump8.map to .map... OK.
===== Executing process: =====
C:\games\Qoole 99\bin\QBSP3.EXE stubbsyjump8

---- qbsp3 ----
entering C:\games\Quake2\baseq2\maps\stubbsyjump8.map
Entity 0, Brush 174: mixed face contents
Entity 0, Brush 175: mixed face contents
Entity 0, Brush 230: mixed face contents
Entity 0, Brush 378: mixed face contents
Entity 0, Brush 441: mixed face contents
0...1...2...3...4...5...6...7...8...9... (2)
0...1...2...3...4...5...6...7...8...9... (2)
writing C:\games\Quake2\baseq2\maps\stubbsyjump8.prt
Writing C:\games\Quake2\baseq2\maps\stubbsyjump8.bsp
    6 seconds elapsed

===== Process Terminated =====

===== Executing process: =====
C:\games\Qoole 99\bin\QVIS3.EXE stubbsyjump8

---- vis ----
reading C:\games\Quake2\baseq2\maps\stubbsyjump8.bsp
reading C:\games\Quake2\baseq2\maps\stubbsyjump8.prt
 243 portalclusters
 611 numportals
0...1...2...3...4...5...6...7...8...9... (1)
0...1...2...3...4...5...6...7...8...9... (8)
Average clusters visible: 51
Building PHS...
Average clusters hearable: 67
visdatasize:11500  compressed from 15552
writing C:\games\Quake2\baseq2\maps\stubbsyjump8.bsp
  9.0 seconds elapsed

===== Process Terminated =====

===== Executing process: =====
C:\games\arghrad\arghrad.exe stubbsyjump8

----- ArghRad 2.01 by Tim Wright (Argh!) -----
Modified from original source code by id Software

----- Settings -----
----- Load BSP File -----
reading C:\games\Quake2\baseq2\maps\stubbsyjump8.bsp
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (779)
0...1...2...3...4...5...6...7...8...9... (536)
0...1...2...3...4...5...6...7...8...9... (8)
----- Save BSP File -----
writing C:\games\Quake2\baseq2\maps\stubbsyjump8.bsp
----- Time -----
 1376 seconds elapsed

===== Process Terminated =====

===== Executing process: =====
C:\games\Quake2\Q2ace.exe +deathmatch 1 +cheats 1 +map stubbsyjump8 +exec jumpcfg.cfg +echo Jay's a noob

recursive shutdown

===== Process Terminated =====


	 __/\__
	]End Log[
	 \_/