Instructions for Lox 1.12 DLL Download and Installation

Before you replace the DLL, make sure Quake2 is not running.

Command line instructions:
1 - Change directory to your Quake2\lox directory

2 - Rename your lox game dll to gamex86.dll.1_11
    For example: prompt> ren gamex86.dll gamex86.dll.1_11

3 - Copy the new LOX dll to the proper name.
    prompt> copy gamex86_1_12.dll gamex86.dll

4 - If you need to return to lox 1.11 later, simply reverse 
    the process by copying your 1.11 file back.
    prompt> copy gamex86.dll.1_11 gamex86.dll

Using Winzip

1 - Browse with Explorer to the Quake2\lox folder.
2 - Rename game86.dll you find there to something like gamex86.lox.1.11.dll
    Yes, multiple dots are ok in Windows file names.
3 - Drag the gamex86_1_12.dll in this ZIP file to the Quake\lox folder
    and rename it to gamex86.dll
    
    
Fixes in the LOX 1.12 release dated March 13, 2004:

12/12/2003 - Changed "reaped" to "ripped" in the anti-matter cannon and took out extra spaces in the text.

12/21/2003 - Fixed decoy bug causing homer rockets, trackers and skippers to crash server.

12/30/2003 - Fixed decoy bug.  Skin of decoy was always skin of client 0, the first client to
             connect to the server.  Decoys now have proper skin of their owners.
			              
12/31/2003 - Fixed hook bug.  Grapple and chain lingered if player disconnected with hook engaged.

01/10/2004 - Limit number of deployable lasertrips to 3. (Now a variable, see 1/17/04 below.)
             
01/10/2004 - Floating mines (g_weapon.c), limit is 7.  TODO: Test mines, check for bugs.
             Essentially no code change so far.  Oops, no floating mine launcher object?
	     FML works in cheat mode (give all) but how to pick up launcher in normal game?

01/15/2004 - Debugged lasertrip limiting.  Server owner can set limit on the number of laser 
	     trips each player can deploy.  Default limit is 4.

01/15/2004 - New cvar, debugmodels. Set it to 1 in server.cfg if you want console output of
             model information.  Now this can be turned off or on at runtime.

01/17/2004 - New cvars, max_trackers and max_lasertrips.  This allows server.cfg to set the
             maximum allowable trackers or laser tripwires a user can deploy.  New commands for
             config: set maxtrackers n and set maxlasertrips n.

01/18/2004 - Revisited debug model checking.  Do the check always in deathmatch dedicated maplist
             mode as before but only print the messages if debugmodels is set.

01/20/2004 - Enabled BFG weapon in unlimited ammo mode.  See dmflags parsing in g_items.c.  Was
             hacked to disable them long a time ago.  Need to make sure weapon banning will work.
             This might take some work since banning BFG and FBFG will also affect the vortex
		 and other weps that depend on the BFG objects. This complication is probably
		 the reason for the original hack in the dmflags.  
		 Note: Check wep select code and do selection based on weapban and keep the 
		 bfg object, just don't allow its selection, etc..

01/21/2004 - Deadman reports shortening gamename fixes nagging Info string length exceeded message.
             This is coming from Info_SetValueForKey() in q_shared.c when the server has to send
		the server information to a client like Gamespy. This message is caused by the server 
		 detecting that it needs to send a big frame to a client.  Threshold is 512 bytes. 
		 Max key/value size is 64 but LOX sends a lot of extra server keys that other mods don't.
		 Lay one or two proxy DLL's on top of it and you get lots of status info and end up with
		 the info string message in your logs.

02/14/2004 - Added server configuration varable kami_frozen to allow clients
             to go kamikaze even if frozen.  Use "set kamifrozen 1" to allow.

03/07/2004 - Re-invented guided grenades.  

03/09/2004 - Added time and timeleft/timeremaining commands.  Command "time" tells you what time
		it is using the server's system clock.  Command "timeremaining" tells you how many minutes are left
		in the match.

03/10/2004 - Changed gamename to shorter text. Removed revengereward, highfraggerreward and 
		 sv_bestplayer from the CVAR_SERVERINFO class of variables.  This keeps the status
		 frame under 512 bytes and gets rid of annoying "Info string length exceeded" messages.
		 I don't think these needed to be serverinfo vars anyway.

		 Fixed Cmd_Time_f function.  Originally commented out, I blindly recovered it for use.
		 I must confess I didn't do the homework right away.  _strtime is non-portable. Fixed
		 the glaring error with ANSI C time() and ctime() calls instead. Now it even prints the
		 day, date and time real purty-like.  

03/11/2004 - Fixed bugs in time functions. They originally used gi.bprintf() and this broadcasts too all
             users... oops.  Using gi.cprintf() instead.  It's not a bug, it's a feature.  I might consider
             creating a broadcast version of a time command later.  Maybe something like "It's <timedate>
             at the <servername> server, but it's <clienttime> at <playername>'s and there's only <minutes> left
             in this match".  With appropriate flood limiting, of course.

03/13/2004 - Replaced some player obituary texts.  Fixed some spelling and tried to add a little humor.

03/17/2004 - Set a hard coded floor of 1 and ceiling of 10 trackers in the tracker limiter. It was possible
             to set huge tracker limits on rcon and lag the server.
			 
             Reset tracker initial damage to zero.  Setting it to 10 caused lag when a bunch of them
             died all at once.
			 
             Fixed up some more text formatting in obituary texts.

03/20/2004 - Increased damage radius of vacuum maker by 20% (1000 -> 1200) and increased damage to 250.
             Doubled Kamikaze damage from 300 to 600.

			 Released as Version 1.12.1.

03/20/2004 - Version 1.12.2 commences.
			 Decreased damage from 1000 to 500 on homer rockets.
             More messing with obituary texts.

03/23/2004 - Released as 1.12.2
