		LoX Server Command Summary



set daynighttime 0	// cycle day/night on each map session

// These commands can be set using the +set command line arguments
// or they can be set in a config file. I find it best to set them
// in the configuration files and to keep 3 different files for the
// modes. This allows me to set different host names and other parameters
// for each of the modes.

set deathmatch 0|1	// make it a deathmatch game
set ctf 0|1			// make it a CTF (Extinction) game
set coop 0|1		// make it a cooperative game

set debugmodels 0|1	// print model debug info to server & client consoles

set public 0|1		// 1 = public server to be listed on master servers

//setmaster q2master.planetquake.com master0.gamespy.com satan.idsoftware.com udp.speakeasy.net

set hostname "Server Name" // set the server's name string

set ServerAdmin "<QwazyWabbit>" s
set email "<windowmeister@hotmail.com>" s
set webpage "<webpage address goes here>" s

set rcon_password password	s // the server rcon password
set spectator_password s	// password needed to become spectator
set password s				// the player password if the server is private

set maxtrackers n	// max trackers per user, default=3
set maxlasertrips n // max laser tripwires per user, default=4
set kamifrozen 0|1	// allow clients to go kamikaze if frozen
set disruptortrackers 0|1	// allow tracker launch with disruptor

set dmflags 8532		// deathmatch flags, see server_readme.txt
set maxclients 12	// max number of client connections
set maxspectators 6	// max number of spectators
set fraglimit 20	// new map when a player gets this score
set timelimit 20	// nobody scored fraglimit, new map in 20 minutes

set revengereward n	// angel of revenge gets n frag points

set highfraggeraward 0	// award bonus frags for being fastest fragger

set weaponban n		// bitmap of weapon bans; see server_readme.txt
set featureban n	// bitmap of feature bans; see server_readme.txt
set fragban 0		// bitmap of frag bans; see server_readme.txt
set loxweaponban 0	// bitmap of lox weapon bans; see server_readme.txt
set loxsweeperban 0	// bitmap of lox sweeper bans; see server_readme.txt
set loxgrenadeban 0	// bitmap of lox grenade bans; see server_readme.txt
set loxfeatureban 0	// bitmap of lox feature bans; see server_readme.txt
set loxarmorban	0	// bitmap of lox armor bans; see server_readme.txt
set loxtrackerban 0	// bitmap of weapons to be banned from tracker launch permission

set electpercentage 0 to 100 // percent players required for map change vote passing (default 55)
							 // use 0 to inhibit map voting
set electduration	10 to 120 // duration of an election (default 30 seconds)
set electreminders	0 to 6	// number of reminders to send in an election (default 3)
set electallowveto	0|1		// default 0, a single NO vote can cancel an election
set electstarts		1 to 6	// default 2, the number of times per map a player can initiate an election

set campertime	5 to 600	// default 60, number of seconds a player can stand in one spot 
							// before he's warned about camping. 5 seconds later... kaboom.

set loxarmorban 0	// bitmap of lox armor bans; see server_readme.txt
set maplist 1		// use the default maplist.txt file for server map rotation

set maxrate 8000	// the maximum rate in bytes per sec. the server will 
					// send to a client before limiting its output. A server frame
					// is limited to 1400 bytes max. size, and at 10 fps the server
					// will cap at 14000 bytes per second anyway.

set cl_maxfps 30	// max. client frames per sec.
					// this is the max. number of frames per seconde the server
					// will allow a client to send. A server frame is transmitted
					// to each client 10 times per second.

set ext_devt 0|1	// normally 0, set to 1 to enable extinction map development
					// prints locations of weapons on the console when you run
					// over them. Use laser tripwire to identify map coordinates
					// for placement of entities in ent files. 
					// Never set this to 1 in a live server.

// Note: Numbers can be entered as decimal, hexadecimal or octal numbers depending
//	  on the format used. This follows the "C" convention: 123 is decimal,
//	  0x123 is hex, 0123 is octal. This can be handy for weapon ban variables
//	  since it might be easier to enter a number as 0xf00 than to do the math
//	  and enter it as decimal 3840. In octal this would be 07400. This is merely
//	  a notational convenience.
//
//	  Many console variables don't show in the variable lists displayed by
//	  game scanners. The size of the status packet is limited by Q2 design
//	  therefore the list of exposed variables has to be kept short.

