// Weapon bitmap:
//      * 1 - Blaster
//        2 - Shotgun
//        4 - Supershotgun
//        8 - Machinegun
//       16 - Chaingun
//       32 - Grenade Launcher
//       64 - Rocket Launcher
//      128 - Hyper Blaster
//      256 - Railgun
//      512 - BFG10K
//
// 0 0 0 0 0 0 0 0 0 0 - binary
// 
// B R H R G C M S S B
// F A Y O R H A U H L
// G I P C E A C P O A
//   L E K N I H E T S
//   G R E A N I R G T
//   U B T D G N S U E
//   N L   E U E H N R
//     A L   N G O
//     S   L   U T
//     T       N G
//     E         U
//     R         N

set weapon_have 256
set weapon_initial 256


// Spawn protection interrupt:
//   0 = No interrupt
//   1 = Cannot fire until unprotected
// * 2 = Fire weapon drops protection
set tune_spawn_interrupt 2

set damage_railgun 1000
set start_grenades 50
set start_slugs 50

set dmflags 10283

set allow_shotgun 0
set allow_supershotgun 0
set allow_machinegun 0
set allow_chaingun 0
set allow_grenadelauncher 0
set allow_rocketlauncher 0
set allow_hyperblaster 0
set allow_railgun 0
set allow_bfg 0
set allow_shells 0
set allow_bullets 0
set allow_grenades 0
set allow_rockets 0
set allow_cells 0
set allow_slugs 0
set allow_jacketarmor 0
set allow_combatarmor 0
set allow_bodyarmor 0
set allow_pack 0
set allow_powerscreen 0
set allow_powershield 0
set allow_quad 0
set allow_invul 0
set allow_megahealth 0

// start_armor:
//      Amount of armor a client respawns with (default = 0).
//
// start_armortype:
//    * 0 - Jacket Armor (Grey Armor)
//      1 - Combat Armor (Yellow Armor)
//      2 - Body Armor (Red Armor)

set allow_drop 0
set death_drop 0

map city1
