VPATH=../../game

# this nice line comes from the linux kernel makefile
# ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc64/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/)
#
# NOTE: added forced ARCH and -m32 flags (i'm on x86_64 but want to build i386)
ARCH=i386

CFLAGS=-fPIC

game_SRC:=g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c g_items.c g_main.c\
	  g_misc.c g_monster.c g_phys.c g_save.c g_spawn.c g_svcmds.c\
	  g_target.c g_trigger.c g_turret.c g_utils.c g_weapon.c m_actor.c\
	  m_berserk.c m_boss2.c m_boss3.c m_boss31.c m_boss32.c m_brain.c\
	  m_chick.c m_flash.c m_flipper.c m_float.c m_flyer.c m_gladiator.c\
	  m_gunner.c m_hover.c m_infantry.c m_insane.c m_medic.c m_move.c\
	  m_mutant.c m_parasite.c m_soldier.c m_supertank.c m_tank.c\
	  p_client.c p_hud.c p_trail.c p_view.c p_weapon.c q_shared.c

game_OBJ:=$(game_SRC:.c=.o)
ALL_SRC:=$(game_SRC)

default: game$(ARCH).so

TARGETS:=game$(ARCH).so

include ../make.inc

game$(ARCH).so: $(game_OBJ)
	gcc -m32 -shared -g -o $@ $^ -lm

-include .depends/*.d
