*** this map is designed for The Weapons Factory mod for Quake 2***
	http://www.captured.com/weaponsfactory/ 1/14/98
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Title                   : Ajin Fort 3 WF (ajin3wf.bsp)
Author                  : SurfBard (Clan Requiem Mass)
Email Address           : surfbard@nycap.rr.com
Description             : 3rd Release of Ajin Fort WF Map
Where to get it         : http://www.captured.com/weaponsfactory
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* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch		: No
Weapons Factory         : Yes, version 3.0 or higher. intended for
                          6-12 players, should suit 2-18
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
===================================================================
* Construction *

Base                    : built from scratch
Editor(s) used          : Qoole
Known Bugs              : Unfixable ramp misalignment by about 1 pixel,
                          but it doesn't get in the way of gameplay         
Build Time              : days... weeks... months... who knows
=================================================================
*Details*

A decidedly 2fort-type map, featuring some outdoor architecture... otherwise 
very low on frills and high on gameplay. Sniper balcony, glass walkways, 
have fun.

*Changes* ajin2wf to ajin3wf

- Removed some rocks at midfield to reduce lag.
- Raised the water level to make getting into the water entrances easier.
- Made the water opaque to reduce lag.
- Removed the light_mine entities in the waterways; people were getting 
stuck on them. Made the floors in the waterways lightsources instead.
- Changed the sky environment from unit4_ to unit7_.

*Changes* ajin1wf to ajin2wf

- Added a water route. The water route is small, however, but it as big 
as I could make it without redesigning the entire map.
- Doubled the size of the flag room, adding a 'shelf' to put a sentry or 
something.
- Added some little touches, such as the new glass outlook at the top of the 
elevator shafts, and the defense monitor terminal in the flag rooms.
- Fixed some minor brush alignment bugs in the red base.

Mail feedback for AJIN3WF (if necessary) to surfbard@nycap.rr.com
Thanks! - Bard[RQM]
=====================================================================

Copyright and Legal Notices===========================

Permission is granted to distribute in a public forum as long
as this text file is always distributed with it.

You may not alter and redistribute this map in any way, shape or form without 
expressed permission from the author.