 __    __   ___     _           _    _
/ / /\ \ \ / __\   /_\   _ __  | |_ | |__   _ __  __ _ __  __
\ \/  \/ // _\    //_\\ | '_ \ | __|| '_ \ | '__|/ _` |\ \/ /
 \  /\  // /     /  _  \| | | || |_ | | | || |  | (_| | >  <
  \/  \/ \/      \_/ \_/|_| |_| \__||_| |_||_|   \__,_|/_/\_\

June 17, 2001; 5:19pm
====================================================================
title			: WF Anthrax                   by muffinator
====================================================================
filename		: anthrax1wf.bsp
version			: 1.2
public release		: 2
current author		: muffinator!
e-mail			: methodermis@yahoo.com
icq			: 45604072
homepage		: none, get it at www.captured.com/wfd
description		: medium sized but roomy WF level. based on Cancer (my favorite map)
			  Originally started as a project to duplicate a Team Fortress
			  Classic map, and you can see that in the flagroom. Then I
			  changed my mind and just started with the flagroom and worked out.
			  I rather like the result.

			  Note to players: There are invisible trigger_push'es covering a good
			  chunk of the main room in the bases. These only affect the enemy team,
			  and are in place to keep players from grappling right up from the floor,
			  just like in TKV. It is possible to grapple up from the far end of the
			  room (away from the doors).

			  Note to mappers: Please note how I made the spawnroom an areaportal
			  sealed area, this was quite difficult, as the walls were all 16 units
			  thick, and at very weird angles. However, QuArK made it relatively easy
			  (would be downright impossible in anything else). :P

--------------------------------------------------------------------

credits			: Armin Rigo and anyone associated with the QuArK project
			: Tumorhead, and the rest of the WF team
			: Thunderdome, for being the only WF server!

====================================================================

* Thunderdome information *

MAP NAME:   Anthrax c/o Thunderdome WF Server http://games.insync.net
THUNDERDOME WF 4.25  ========>>>>  206.222.191.4:27930
	Maps:  http://games.insync.net/wf
	Sound Effects:  http://games.insync.net/wf
	Message Forum:  http://games.insync.net/forum/
	Server port for WF operated and managed by << Scarab >>
		scarab@planetquake.com                        

*** this map is designed for The Weapons Factory mod for Quake 2***
http://www.captured.com/weaponsfactory/quake2

====================================================================

* play information *

single player		: no!
deathmatch		: nope
weapons factory		: yep
new graphics		: no
new sounds		: yes, spawn room music and a button

* construction *

base			: made from scratch

editor used		: QuArK 6.2    www.planetquake.com/quark
                          Worldcraft sucks, I've used both much and QuArK is better

build time		: about 9 hours, definitly my fastest built map

compile machine		: Thunderbird 800, 64mb sdram
			  RivaTNT 16mb AGP Graphics Blaster, 20 gigs of harddrives

compile time		: txqbsp39, timvis3, arghrad: about 6 minutes, I didn't built
			  in QuArK's console, so the windows closed and I didn't remember
			  the numbers.

* information *

version 1.2		: - Fixed the info_positions (and removed most of them), now they're
			    fairly reliable...

original release 1.0	: - Well, since the map is new, I guess everything is new!

known bugs		: - Lots of light artifacts, I didn't do much tweaking with the sun settings.
			  - All other bugs are the fault of either WF, or Quake 2
			  - If you find a bug that was my fault after all, mail it!
			I wanted to get a new map out the door before I leave this summer for several
			months, I'll release a new version when I get back.

====================================================================

other information:
total brushes		: lots
total entities		: not as many, but lots
                          The compile tools don't report these numbers, neither does QuArK :)

====================================================================

* legal stuff *

You may distribute the anthrax1wf.bsp file, as long as you include this text file with it. You may not under any circumstances distribute this file for financial gain or other reward without my express written permission.
