*** This map is designed for The Weapons Factory mod for Quake 2 ***
    (http://www.captured.com/weaponsfactory/quake2/)
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* Overview *

Title                   : Edges
File name               : edges1wf.bsp
Author                  : some guy I know
Email Address           : sgik@sgik.org
Description             : A tribute to the first released Q2 DM map - "The Edge"
                          (q2dm1.bsp)
Date released           : 2004-05-19
Where to get it         : http://sgik.org/games/q2/mods/wf/maps/edges1wf/index.html

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* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch		: No
Standard CTF            : No
Weapons Factory         : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

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* Construction *

Base                    : q2dm1 (conceptually; I did not reverse-engineer or convert
                          q2dm1 to make edges1wf).
Editor(s) used          : qED v3, Mmmm
Edit time               : A couple of weeks.
Known Bugs              : Some info_positions aren't exactly right.
Compile Time            : qbsp3 (gdd v1.08) - 204 seconds
                          qvis3 (gdd v1.02) -cullerror - 685.0 seconds
                          arghrad (v2.01) -bounce 40 -extra  - 6342 seconds

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* Details *

This map is based on id's first released Q2 DM map (q2dm1), "The Edge".
I have placed two rough copies of q2dm1 back-to-back,
and added a water route and spawn rooms.
I decided to make the grassy, watery area the flag room,
instead of making it the midfield, as some might expect.
(If I ever make edges2wf, I will probably make the grassy area the midfield.)

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* Copyright and Legal Notices *

This map is copyright (c) 2004 by Donald Wallace Rouse II.  All rights reserved.

Permission is granted to distribute in a public forum as long as:
 1. This text file is always distributed with it, in a zip file named edges1wf.zip.
 2. You do not in any way change edges1wf.bsp or edges1wf.txt.
 3. You do not charge for its distribution.
This map may also be placed on a server for automatic download by Quake2
or its equivalent.

You may NOT use this map as a base for other maps directly.
Note, however, that since this map is based on q2dm1,
I make no restrictions about using the _concept_ of this map (or the original)
as a base for other maps.

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