*** this map is designed for The Weapons Factory mod for Quake 2***
	http://www.captured.com/weaponsfactory/quake2 09/11/02
================================================================
Title                   : The Thieves Society
Author                  : Castroy
Email Address           : castroy@captured.com
Description             : A huge, intricate city.
Where to get it         : http://captured.com/wfd
================================================================
* Play Information *

Single Player           : No.
Cooperative             : Yes.
Deathmatch		: Yes.
Weapons Factory         : Yes, version 3.3 or higher. intended for
                          8-24 players, should suit 2-30
Difficulty Settings     : None.
New Sounds              : None.
New Graphics            : Yes.
New Music               : None.
Demos Replaced          : None
====================================================================
* Construction *

Base                    : The Lost City of Caslantis, an Action Quake map I started once.
Editor(s) used          : Qoole v2.50
Known Bugs              : You can hear the water dripping in the main streets.         
Build Time              : Over 2 1/2 years from start to finish.
Compile Time            : About 2 hours.
====================================================================
*Details*
Many buildings, most of which lead to other places.
 

*Changes made from The Lost City of Caslantis:
- None really, I basically just kept adding on to what I did for the Action Quake version.
=====================================================================

*Thank you's*
I'll thank you individually.

About this map: 
About 5 years ago, after my 1st clan, DKA(Dark Knights of Apocalypse) disbanded, I thought
it would be a good idea to start my own clan. Out of that idea, OUT, or The Outfit as it
was known to the four people who knew it existed, was born. My first recruit was a guy
named TripleH. Sadly, he left our two man operation shortly after it's creation, to join
MMZ, which is now a joke of its former self. All wasn't lost however, as TripleH was kind
enough to introduce me to a couple of WF'ers named Confusion, and Ironknuckle. We hit it
off right away, and they assimilated my then one man clan, and brought me into their clan,
TSC, or the Thieves Society Corporation. Even though we never became one of the elite WF
clans, we had many great times. Two of the members, Zippo and the afore mentioned 
Ironknuckle, have become two of my closest WF companions, if not the two closest. 

It was actually Ironknuckle who sparked my interest in mapping, for those of you who 
care about things like that. 

After TSC hung it up, we attempted to have a TSC reunion night, that we would play on a 
specially made map by me. The map was started, but the reunion never materialized. Off
and on I worked on it, deciding that it would not be rushed, it would be a brilliant
homage to TSC. 

Over the course of the 2 1/2 years in production, it was subject to many overhauls, as
the few people who helped me test it probably have noticed. At first, it was a straight
map, rather than the L shaped version it ended up being. The map was too big, though, so
I had to trash my midfield, and rework it as an L, so I could manipulate the grid size,
so it would fit inside the boundaries. 

At times, the map seemed destined to be scrapped, like so many other failed maps I've had
ideas for. This map, though, wasn't in danger of being deleted because of lack of 
inspiration, but rather because of odd errors that I'd never heard of before. I've always
took great care to map efficiently, and on virtually all of my maps, I have no leaks, and
no errors. This one was different however, and after every annoying error, the map sat
for a while.

Not too long ago, I tired of Quake, so the game was uninstalled. However, all my partial
maps were saved to a disk, just in case. About 4 days ago, the just in case popped up.
While my desire to play has yet to come back, I couldn't stand the thought of not 
finishing a map that I spent so long in creating.

Today, the long process has come to it's end. The map has been finished, and while it
is far different from how I originally envisioned it(due to physical constraints beyond
my control...damn you Carmack...), but I'm immensely pleased with how it turned out.
I hope everyone gets to play this map, and enjoys it. 

=====================================================================

There will be no Thieves Society 2:
Don't e-mail feedback.

=====================================================================

Copyright and Legal Notices==========================================

Permission is granted to distribute in a public forum as long
as this text file is always distributed with it.

You may not alter and redistribute this map in any way, shape or form without 
expressed permission from the author. 

If you feel like remaking this map without my permission, or passing it
off as your own, know this; they will never find your body. 

===================================================================

Some lame ass bullshit for the true fans, that read these stupid files:

Tonight, I'm in a relaxed, somber mood, so there is no silliness in this file. 
Sorry.
===================================================================

This text file has been brought to you by Ryan "Castroy" Scripter. -2002-